I'm surprised this isn't scoring 4.5+. So well designed, reminiscent of other atmospheric space resource games (Eufloria !) Especially considering it was done for the PICO platform. I'm interested in trying out the difference between choosing the science streams for *mining* vs *farming* the extreme planets (ice, barren, etc)
I noticed other gamers complained about the inability to cross slipstreams. It's annoying early-game in your first play through, for sure. But to anyone downvoting based on that, consider that it's an unlockable science. i.e. It's designed to be a blocking part of the gameplay.
That said, Krajzega, maybe reduce its science level or cost a little?
Seconding an undo/confirmation/preview button - I get that it's meant to be irreversible, so after any other action it should be permanent. But I made a couple mouse slips, and it ruined my planning.
Also, I understand that, given its a pico game, screen res will be small, but a zoom out view, if possible would've made a HUGE difference, even if only an extra 20~25% (so as not to see the whole map).
Amazing that you're porting this to full 3D, and that you used PICO as a concept test! I've seen part releases, but I've never seen a lo-fi prototype like that!