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Reviews for "Codeine Cowboys [v2]"

I don't know exactly what happened, but after the first stage I could only use my bare hands (no gun option was available, but it might be intentional), but more importantly, no enemies spawned anymore. I could just complete every stage without any enemy being there. I cannot give you more information on this, but I hope it helps with fixing this bug.

MoeAnguish responds:

Try restarting the game, that should fix it.
If this issue persists, try the stand alone version.

It's weird, but these bugs don't happen in the .exe version as often as they do in HTML5. i guess it's because of how game maker (the engine used for this) processes the code for HTML5.

Artstyle is pretty great, the music choice fits the game's aesthetics and tone, controls are decent, sound effects work. Negative is the speed, it's so slow, the experience could be better.

MoeAnguish responds:

Thanks! also, try the desktop version. it's much faster.

It would've been a lot better if I'd known beforehand that enemies respawned, and if the camera were more stable. If the aiming were made better, the game would be great. It's a fun and more casual copy of Hotline Miami with great music.

MoeAnguish responds:

Yeah, that's fair. glad you enjoyed the game though!

I am surprised by less cynical people not giving you critique, because oh boy do you need some negative feedback.

Hitboxes are awful, which for the game about precision and quick death is inexcusable, everything feels really sluggish and unresponsive, and being stuck in a wall then punching is not that good. That nicely covers the overall controls and game feel too, it doesn't seem as responsive or deep as the original even by a long shot.

More on game feel, your game both lacks much needed polish, and informational tips.
Example, running out of bullets is always a sudden shock, and gets you killed, maybe screen should shake or borders turn red, because in the pandemonium of fast-paced combat it is hard to keep track of a tiny number

Picking up weapons is unresponsive, and they don't stand out among the bodies, which makes deaths due to "Oh shit there is suddenly no weapon" that more annoying.

Visual style overall is kinda of a mesh, nothing really stands out because of your use of oversaturated pallets, which are in my humble opinion are not "aesthetic" done right, and more so colorful vomiting without darker colors.

Hopefully you listen to me and try and improve, I am stunned nobody critize the game as harshly.

MoeAnguish responds:

You're right on several things (hit boxes and such) but most of what you said has more to do with personal taste (The colors, what should happen when you run out of bullets, etc) than how bad my game is objectively, so i'm gonna have to say; k dude.

Its really easy to get stuck in walls

MoeAnguish responds:

Nice username