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Reviews for "Bright in the Screen 2nd Session"

Creepy and disturbing

To say I'm disappointed that you just dug up a project that's been sitting on your hard drive for a decade and uploaded it to ng because, idk, maybe you were feeling nostalgic and wanted to push it out before flash goes away forever, would be the understatement of the decade. I played the original back in '08 when I saw it on the front page and remember being blown away by it. I saw this in the monthly voting queue and it was a big surprise. I get it, I'm nostalgic for it, too. I was so excited to see what you've learned about game design over the course of 12 years. It kills me to rate 2.5, but my dude, you released a 2008 flash game in 2020, what can I say? Fear Unlimited 3 and Bright in the Screen were my jam back in the day, but they certainly don't hold up to what exists on the modern indie platforms we have today like itchio, gamejolt, steam, gog and the storefront that shall not be named.

That said, if you *are* developing games professionally, hit me up some time. I'd love to see what you've been up to ♥

-Braden

P.S: consider uploading this to the blue maxima flashpoint database if you want it to be preserved. They're a good community making a solid effort in preserving all kinds of flash content.

HapPie responds:

Hey, thanks for an honest review.
I'm not pro and never been, this was just a silly hobby, never really expected success or any kind of money. It was sitting there and rather than have it rot in my hard drive I put it out there and maybe someone would get a kick out of it. Even if one person enjoyed then it was all worth it, sorry that person wasn't you. I had lost all motivation to make games, but I feel like tackling it again, we will see how things go.

Hmm, it's certainly quite stylish and interesting, presentation-wise, and has some interesting gimmicks like the projector screens for displaying information, but overall I feel like I had a bit too much of a confusing and frustrating time. Controls were very awkward and unintuitive at times: why I have to click on things instead of just hitting space bar or enter or down to interact with them is odd and very frustrating, especially when I needed to click on a tiny elevator button when I was outrunning something and the camera was shifting it, making it unnecessarily difficult. And then, once I get used to the mouse clicking, suddenly it goes back and uses space to interact with things instead! Just very odd. Movement in general was very annoying as well with sprints being required for big jumps but, my sprint was very fidgety and would sometimes not work properly, leading to me never feeling confident my jump would work. Still, tempted to go back in just because of the interesting design, so kudos on that.

It only took you 12 years.
good game tho

neat but really dark