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Reviews for "Sexy Shuriken Struggle (Version 0.2)"

Real Solid for being an alpha, cant wait to see next installment :3

Btw, few things are as tilting as Mandarinia kicking back a critical 5 times xD

HEY! Don't worry about people saying it gets to hard to fast, that's a difficulty choice you went with and it's only natural some people won't be into it. I really feel their issue might be they don't know when to hit the shuriken exactly, I loved it, and I found out by accident that you have to hit the shuriken perfectly to get them to blast through the opponents defenses. Most games involving timing have a word that pops up, like, 'miss', 'ok', 'PERFECT', maybe adding in that might help people figure it out. Otherwise I really would love more sex as the reward, maybe the reward can be turned to for-play and you could add some girl on girl ninja strap on action. Keep it up please, there's way more to this game's potential and from what you've already made, I know you can add to it!!

Aside from the minor and somewhat rare glitch where the second fighter, Mandarinia, can counter one of your reflected shurikens on the same frame that she launches a new one in the opposite lane (i.e.: if you reflect a shuriken above, there's a chance she'll launch a new one below at the same time), this is a marked improvement from the prior version, and it really feels like I have more of a chance to retaliate against some of the wild barrages coming at me.

Why the hell do the shuriken go at an angle most of the time?

A solid 4 stars. Good artwork, fresh concept, a bit frustrating.
I really like the concept of this game. The pseudo rhythm element of deflecting shurikens is something I haven't seen elsewhere, and is pretty simple and intuitive. I also love the idea of shurikens deflecting one another, leading to a few cool moments of me accidentally blocking two shurikens at once, or interrupting the initial toss of Mandi (spelling? the second opponent). The "payback" sessions are also a fun twist on the typical "play game, get sexy scene" format that so many lewd games use. The lack of hardcore sex was a little disappointing, but that's a minor complaint.
Looking through the comments, it seems a larger/more common complaint is the difficulty. I can agree with some of it, though I feel much is a bit misguided, so let me try to break my thoughts down:
1) the timing of the counter can be hard to nail down, especially when shurikens can come at you at different speeds. I found myself swinging either too early or too late a lot, and often those felt unfair. Sometimes it even felt like what was a counter one time was a miss another. I think this could be easily solved by giving the player a clear marker for the counter (e.g. Viper's foot), even if it isn't explicitly stated, just so there's a concrete landmark to work with. However, after playing for more than five minutes I got the hang of it more.
2) much of my personal frustration came down to my lack of knowledge of the mechanics of the game. I never really got a sense of how much damage one hit did, and sometimes it felt like my opponent did more damage than I did. There were times that Viper's deflects went much faster or suddenly slowed down and I didn't know why, and my confusion messed with my rhythm. There were also times the shurikens turned red, and as far as I could tell would block others and keep traveling? If so, knowing how to/what triggers these could be helpful to the player, and make implementing them feel more skill based than luck based.
3) there is a significant spike in difficulty from the first opponent to the second. I passed the first one on my first try, but it took me at least 4 attempts for the second. In particular, the latter half of her fight becomes rather punishing, as she becomes able to deflect the shurikens you counter right back at you, often leading to you having to block 3-4 shurikens in quick succession (once I even was hit with 2 at the same time). I think this could be mediated by having her start off deflecting or countering, but less accurately and less often (have her miss the timing and send a few into the sky, for instance), as it primes the player for the harder section. Rather than dump a new problem in addition to a higher difficulty, introduce the problem early, and ramp it up along with everything else.
4) overall I just felt a general lack of control. For a sexy experienced ninja, I really felt like a total n00b. If there was a bit more player-side ways to affect the game, I feel like a lot of the problems would be mitigated. Maybe give the player a couple shurikens of their own to throw? Like 5 per match, so if they see an opportunity to sneak in a quick hit or block a particularly irritating shuriken they can capitalize on seeing through the pattern?
All that being said, I wouldn't want to write this detailed of a comment if I didn't like the game and see so much promise in it. The gameplay is new and engaging, the art is sexy and enjoyable (watching the characters become more and more turned on really does it for me ;3) albeit a bit unpolished, the music is a good backdrop, and more than once I found myself wishing I could pause to just look at the backgrounds of the fights to take in the details. It's awesome to see a lewd game with a female lead and (so far) an all female cast, feels like a breath of fresh ass. Sorry, a breast of fresh air. Wait.
Suggestions for future installments-
Some kind of way to fight back: I wasn't the hugest fan of only being able to counter your opponent, though narratively it makes sense.
More interactive payback scenes: I'm sure this is already on your radar, but even something as simple as an animation of a hand spanking or squeezing could help bring out a bit more of the eroticism.

tl;dr- Pretty good game, though marred by a somewhat obtuse system and frustrating difficulty curve.
Keep up the good work, and I can't wait to see what's in store next time!