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Reviews for "Rescue in Faraway Fields"

I love the style and music!
Level 9-10 music was especially good in my opinion.

Gameplay wise, I initially thought the character was too slow, but I got use to it and I believe he is the correct speed for this game.
-The enemies were great! I really love the boulder guy on Level 7 (I believe that was the level at least). I wish there were more levels so that he could be utilized more.
-I'm glad that you don't kill the forest creatures but rather knock them unconscious.
- The level design is great, especially for the later levels.

PS: Level 12, even on normal, was ridiculous. For some reason I played this game again on hard mode anyway, lol.

gatod responds:

Haha thank you for the feedback! The prompt was "a character that is a nightmare to control with the worst weapon ever" and to somehow make it work. I'm glad to read it did!
I tried making some of the levels unique in some form... I fear it might just become a lousy Donkey Kong clone if I do re-use the bear though!
I try to make violence as comical and non-threatening as possible if I'm aiming for kids & adults; I'm on Satoshi Tajiri's side on that matter. I'm still looking for a good, short word that can replace "death" in video game lexicon... I feel like nobody cares about these things hahaha but I think they're somewhat important if you make games, to think about these things at least once.

I'm really, really sorry about Level 12. It's not that much the part with the barrels that you have to memorize, it's the first part with the moving platforms that makes missing a chance totally painful... I would be lying if I told you I kinda enjoy a sadistic final level that pushes the control scheme to the limits of what's fun. Thank you for playing! :)

Why is there no ROM of this? It feels like a NES game.... Even better, why is there no download ?!

gatod responds:

Wish I was that good! Coding for old platforms like that is outside of my skills. Didn't know if going for as much fidelity as reasonable would pay off, but I think the resulting game has its charm... The fact that is so short helps a lot! Thank you for playing :)

its really good

Really charming retro game! Feel like it really nailed both the retro style in terms of graphics, sound, music and gameplay for an all-together solid package. The gameplay is nice and fun, though I did feel like it was too simple and easy at times where you could just go forward and throw rocks at everything (maybe rock throwing shouldn't even be a thing so you can have to skillfully jump over and avoid enemies instead?) I did eat my words when the challenge ramped up and I got crushed by a boulder later on, haha. I'm not sure what the purpose of the whole slot machine is, but I do like the game allows you to speed things up and advance through text and such by hitting buttons, so thanks for that. Wish the game saved since I got really far but had to temporarily stop: I'll try and get back to finish it!

EDIT: Made it through and had a great time (didn't even need the debug tools to skip)! Gotta admit, I sure ate my words calling the game easy: level 12 is going to be in my nightmares for some time, haha. Definitely a very nicely done game: the polish is something else. I did have beef with the apples though: not sure if it's intended, but if you get an apple in a level and then die, the dragonfly doesn't come back so you will forever have missed the apple, argh!

gatod responds:

Thank you! The slot machine was a very, very hasty addition because I added some powerups but didn't want to change the gameplay too much hahaha there's an option to disable them if you like! Alongside other stuff like giving yourself more starting lives and continues, disabling the "do you want to skip this stage?" screen and sother stuff. If you really, really want to play through any level at any moment you can press F1 while the game's on the boot screen until you hear the "perfect!" sound, then go to the service menu and select the level on the "get ready" screen. Just don't go for it before you've properly completed one game loop tough, otherwise you'll spoil the fun! Thank you for playing :)

Ayy no me acuerdo como se llamaba el juego, pero el estilo de tu juego me recuerda mucho a uno que vi hace mucho tiempo. Era un juego sobre dos pikachus, uno era rosa y creo que el otro era amarillo y había que ganar atrapando al rosa antes de que llegue a su casa, o algo así.

En fin, me gustó mucho tu juego.