Cute game! The level design is good for introducing new game mechanics. I found that the difficulty spiked abruptly a couple levels into the second map. Perhaps I'll return to it later.
Cute game! The level design is good for introducing new game mechanics. I found that the difficulty spiked abruptly a couple levels into the second map. Perhaps I'll return to it later.
Very cute!
cool game!
Would it be possible for you to implement WASD?
- 3-9 can be done in 38 moves not just 42 (par). 3-5 "preparation can be done in less than 92, not just 106. 3-6 can be done in 54 moves not just 60. 3-7 can be done in 109 not just 119.
- There should be a "par" but also a "perfect" score.
- It's possible to run a boulder over and past a duckling.
- The "copy and paste" level, level 3-4, and 3-7 "stuck adrift", were really difficult to just complete and would present a challenge to someone just trying to complete all levels, not just get par. Simply completing other levels ignoring meeting par is very easy.
- I think the trees would be better without the black border. The duck's feet have an incomplete black border.
+ Really fun and nice looking game.
+ Many fun game mechanics.
+ Lets many players get through the whole game (apart from the two aforementioned levels), while giving more experienced players a fun challenge through meeting par.
+ No RNG
+ Fast paced, not boring at any moment.