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Reviews for "Picowars"

Great game. However I guess a tutorial of some sort would help players a lot.

Disappointed the characters are just the same and weren't replaced with Pico, Nene and Darnell seeing it's a ''Pico'' game but great building something so close to the original.

lambdanaut responds:

The characters aren't the same :O Only Hachi and Sami from the original are in the game. All other commanders are new. There are 9 commanders exclusive to Picowars.

Thanks for playing!

It's a very faithful recreation/de-make of advance wars, with less features but otherwise minor differences. Simple and fun, not much more to say really.

The CO powers in AW were great for breaking stalemates, and this kinda suffers from not having that.

The AI is very dumb at times, prioritizing APCs almost always, or even ignoring a soldier who's capturing their HQ. I don't really mind that much, since it makes some brutal missions like the 3rd one a lot easier.

It could also use some quality of life options, like speeding up movement animations.

Also, enemy artillery/rockets can sometimes move and fire on the same turn. I don't know if this is a bug or intended, but it's not listed as any CO's ability.

LIke it 2 much

Pretty cool recreation of Advance Wars! It's not my favorite type of game (I never get far in these type of games when they start to turn way too challenging, haha) but it seemed fairly well put-together and impressive. However, I feel like the game is missing a lot of quality of life which is necessary for people who aren't familiar with Advance Wars (especially since it's not 100% guaranteed that the game will work exactly the same way even if you are familiar). I know it's a fan-game, so you could argue that people should expect to be familiar with the game and not need a tutorial, but even taking that into consideration, the game could really use a way to see a unit's info to figure out what are their properties and strengths, and its missing crucial HUD read-outs like range-targetting for artillery and projected damage for when you do an attack, and so on. It's probably difficult to put all that into a pico-8 game, but it's absolutely necessary for this to work. Still, it's a very good core game you got here nonetheless.

lambdanaut responds:

Thanks for the review! I agree it's missing some pieces, and a tutorial would really be ideal.
Range is there for ranged units though. Hold 'X' on them to see their range :)