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Reviews for "ISEKAI QUEST! Prologue"

artwork are fantasic, but no text making me sick

r35tm responds:

You're absolutely right and...
We're planning to change all the texts when releasing,
Please look forward to it, Thank you for playing!

My main issue with this is that it's way too short to form any kind informed review of this so far, but I'll do my best.

After I beat Yuria 3 times I was told that was it. There's nothing else I can do even though I see 3 other girls and 2 more that are coming soon. So why can I only fight the one, and even then not get to the final heart? I would like to see some more because as of now it's a super abrupt ending and then opens a steam page.

The story premise is interesting but there doesn't seem to be much to it, and the gameplay leaves a lot to be desired. It's your usual match game with nothing much to stand out against other match games, although I do appreciate not being timed at all, especially since the AI will attack. Though I'm not sure when the person I'm fighting against is supposed to attack, or their reason for attacking me, as far as I'm aware I was just walking around when some jerk with a sword came up and attacked.

Skills seem barely helpful as the only ones I used were the hammer to break specific blocks after the AI blocked my move for a quest, and the heal when they attacked, I moved, they attacked again and got my health ridiculously low even though I've gotten mostly healing tiles. According to the steam page screenshots you should be able to get stat boosts, but I'd argue you should be able to do that with coins, or some level up mechanic.

It seems like coins do nothing at the moment, cause I got almost 200 and can see nothing to do with them which is slightly upsetting as it seems you've added them as a currency with little to no reason as of now.

Are quests just something you get to deal a lot of damage? Because unless I didn't see a massive bonus to get them. That being said I only missed one and it turned into goo that was obliterated next turn with a combo. Speaking of combos I got a 12 combo and did like 200 damage, I figured it'd do at least a little more as it was in the double digits or maybe heal me a little more, just something as a reward for maybe being a little lucky and getting a large combo.

Actually, I'm confused about a lot of things that I assume will do something in the final version. Like what does replay do, what does connect do, again what are the coins going to be useful for, what's the point of quests, what do the ATK VIT and INT stats do for gameplay, is VIT different from or complimentary to my health, is there a reason for the stars near the bottom right when facing Yuria? The description says seducing the waifus comes at a price. There doesn't seem to be one so far but again I cannot seduce anyone as of this version. What are the calendar days for? Is there going to be time sensitive stuff that we have to do? A day and night cycle? Just a count for how long we've played? Do we get an inventory for our skills? Because I'd hate to have a skill at max, pick up a new one and then lose it because of some stacking algorithm like FIFO or FILO.

Honestly not a fan of the censor-shipped version you've given us. I'd have much rather it tear down to bra instead of just a massive black bar and you would have accomplished the same thing.

Overall, not impressed although there is some potential, it seems pretty slap-dashed together with very little thought put into the assets that don't add anything to the overall game. I would have appreciated being shoehorned into the only option I can play rather than being given the illusion of choice and having to resign myself to that one anyway. The game seems to be a weird mix of easy and hard, where sometimes the battle is simple and easy or long and arduous. Honestly I wouldn't call this a demo as more of a working prototype with some glitter thrown at it.

r35tm responds:

Thank you for the detailed feedback!
We'll do our best to fix what you mentioned before release!