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Reviews for "Graveyard Dates"

Neat premise, but the gameplay is really frustrating. Controls felt awkward, and getting knocked around everywhere just gave the whole game a weightless feeling.

Okay, so here's what the game has to offer:

Pros:
-Fantastic, original concept
-Nice story
-Great writing

Cons:
-Tricky or annoying platforming at times, especially in Scarlet's levels for some reason.
-WAY TOO MUCH KNOCKBACK. Most deaths were due to this, and even more annoyingly, you could be knocked back far enough to skip a text choice on your phone. I had to kill myself more than once simply to redo it.
-Visuals styles can clash at times(especially the zombies, I know you drew those, but you probably could've done better than that ;P)

Notes:
-It was a bit laggy for me personally, but maybe that's only on my end.
-Characters don't face backwards, which is a weird choice considering you need go left at times.
-What is Scarlet's weapon? Claws? Needles? It's hard to tell from the animation, and it looks a little too detached from her.
-Maybe add a checkpoint halfway through the level?
-I could only get a score of 6 on the first date, even with all the right choices, all I could get was 5 at most later on. Am I missing something?
-Not sure if you're planning on fixing this more later considering it was a contest entry, but if you did, addressing some of those issues would be nice.(ESPECIALLY the knockback)

Overall, it could use some work, but a good game is definitely there. Nice job~

adriendittrick responds:

Thanks for the very thougthful review :)
The game was originally for windows only but then I converted it to HTML5.
Scarlet's weapon are giant retractable claws, yes.
I thought about mid-level checkpoints but it would mess up with the phone choices.
Unfortunately, this is a very old project so I won't add anything to it. However, I am considering reusing this phone concept and those characters!

cool game with multiple ending i got the good ending i did not know there was a way to not to reply to messages wish it had said in the game cool game there is a problem with enemies hitting you and you getting flinged which is annoying

adriendittrick responds:

You can use the enemy hits for speedboost tactics!

no blam for you - Doug Dimmadome, Owner of the Dimmsdale Dimmadome

adriendittrick responds:

Thanks a lot, D!

Wow! Did you really did this in 72 hours? It's awesome! I love everything about it. The gamplay, the setting, the script. I'd love to play a sequel or something. Congrats!

adriendittrick responds:

This was a 2-person project so I guess it's more like 144 hours in the end, but yeas those were 3 days :)
I'm glad you enjoyed it!
No sequel is currently under work, however I plan on reusing those 2 characters for another project.