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Reviews for "Mayor Outbreak"

nice

Fat-Leech responds:

Thanks!

I had a lot of fun with this! Also impressed with the amount of detail here for a jam game.

I like how it's a simulation game but you're just controlling one character, doing what you can to save people (or not).

It was fun to have two phases, first you're collecting money to research a vaccine while trying to avoid infection, and then you're immune and have to hand out the vaccines.

I was frequently down to only one infected, and while trying to find him he would infect others, quickly raising the number of infected again, which felt realistic and frustrating in a good way.

At a certain point I would have liked to have more stuff to purchase, such as building upgrades, but for a short jam game it was pretty well paced and I never felt bored.

Fat-Leech responds:

I'm extremely glad you had fun with the game and didn't find the infection overwhelming, I spent a lot of time trying to make sure the virus felt dangerous for the player while still being manageable.

Thanks a lot for playing and for leaving this fantastic feedback!

I never really felt like I was in control, it was utter chaos up until the last infected person. being a mayor is hard...

Controls felt nice all around, except I probably would have taken out the run button and just made them always run. I saw no real reason to distribute masks or anything and focus on the cure. All in all good game, but it felt a little unfair, which is probably true to life.

Nearly full points for the use of the theme, since it's incredibly relevant to the virus, but I don't see a connection to "Alone Together" specifically

Fat-Leech responds:

Thanks a lot for the detailed feedback!

I feel you about the run button, I didn't want to take it out completely because it can be tricky to move in the virus without touching it if the speed is too high, but I do agree that it becomes tedious to always hold it down. I thought about making it toggle instead of being held down but didn't have time to implement.

The distribution of objects was another mechanic I needed to work more on.
I tried to incentivize players on distributing by making the NPCs reward you with money when receiving items, however the reward was too low (1 to 5 coins) and you could also get 1 to 3 coins from NPCs by letting them die (plus any amount they gathered).
I should have increased the amount of coins given as reward by a lot and increased the money needed for a cure by a little, then the strategy would have probably made more sense.

The theme bit also resonated with me, I wanted to meet the theme by making the user be the only one able to take action (alone) but in a city full of other people (together) but I failed to communicate it in the game.

Thanks again for playing the game and taking the time to offer precious feedback :]

Fun premise! Some ideas: food/starvation meter, social/loneliness meter, places of work to earn money, hospitals to prevent hp loss during illness, public transportation, grocery stores to buy food, bicycle to travel more quickly, some visual world change to represent cure found (beyond % chance of infection changing) like immunization units going out into the world or hospitals now providing immunizations.

Fat-Leech responds:

Thanks a lot for the awesome feedback!
Your ideas would fit very well within the game and I actually had some of them prior to starting development.
Unfortunately, I'm still starting out with game development and HaxeFlixel so I had to scrap a lot due to my skill level not being too high (together with the limited time and real life problems).

I might try to add something to the game in the future, or maybe someone else will since the code is public and open for contributions!

Thanks again for playing and taking the time to comment :D