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Reviews for "Sadness"

Never played it accidentally clicked this earlier oops

I like the concept!

What I think is difficult to understand is that the games/job/trip buttons increase your permanent sadness - the reason for this understanding difficulcy is that they say they only give + Happiness.
Same for failing when using the buttons on the left side.

Change possiblity:
Each button should show exactly what it does - or unlock it once pressing it, for example:
Family: +30 Happiness/s. Failure chance 30(?just guessing here?)%. +XX Sadness on Failure. (The Failure chance and +Sadness on failure could unlock after pressing it once, even for later playthroughs. This way, the player would have progress even when he dies: He would still unlock the button-tooltips)

Galuck responds:

OMG, thank you SO MUCH.
I can't believe you wasted your time just to make a review like this to help me.
I'll make another version of this game soon fixing all of these issues.

Hey - I think this is an interesting concept for a game - particularly if you're trying to share a message about dealing with depression or about happiness in general!

I noticed as I played that the soicalize button didnt seem to do anything when I pressed it though? The rest of the game seemed to function fine, though I wasn;t sure where it's leading to - maybe you could interweve some narrative about moving from hopelessness to hopefulness as the game progresses?

Galuck responds:

Thank you for your review!
I'll surely fix this game soon.

Idea's there, but it's a bit unclear how to play the game - before you even realize what and how to do things you're already in the thick of it. Keep it up!

Galuck responds:

Thank you! I know, I didn't put enough effort in it.
It is a Ludum Dare game, made in less than 2 days

Thank you for your review!