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Loved it! A very nice concept, creative and addicting! Plus, I loved the music!
When I was in elementary school, smartphones didn't exist yet, and laptops weren't a thing... there were "portable computers", which were almost-5-kg suitcases with a microscopic screen (basically a tower pc with a handle and a small screen). So, just to pretend, I made a small fake portable laptop with paper, and it had an orange handle (also of paper, of course). Playing this game is almost like getting to play a real game on that paper laptop, so thank you also for bringing back those good memories!
-Which moving mechanics should we use in our puzzle game?
Cool concept, but the physics need some work to iron out a few momentum inconsistencies. Jumping into a wall should either make you "stick" to it or "bounce" off of it every time, not one or the other depending on whether or not you flipped the world mid-jump. Given the precision of some of the spike-dodging, inconsistent physics can be a real issue.
EDIT: Great; I look forward to playing it once I've got some free time tonight ^_^
Interesting concept. I like it.