Home Sweet Home
Wow, what.
Next level
I don't think everyone plays this game equally. There's a good range of gameplay goals being ignored by the other reviewers, drawing should inherently include some creativity. You made a separated game mode for the skill aspect of the drawing mechanics with the ball mode. First you learn to bounce the ball, Obviously the higher the fall the bigger leading to you trying to raise it as fast as possible, finally a player might try to fully Colouring the ball in. I figured I wanted to draw something remotely close to worth while instead of just walking a slow man by hand eventually, and it actually develops as a large verity of different gameplay experiences hidden in there. Sometimes you draw a doodle from what you used to clear the level, others you try letting him go without the planning phase, hell I even doodled over my path once and ruined a way to clear the level.
I noticed you updated this game, adding a difficulty is a big change. I hope you keep adding features theres so many ways to go from here with this. The music is just perfect though, Feel he should walk with a jazzier step to that stuff. Make different markers, a red with a thicker brush stroke, a stamp style photobrush, or even a a smart brush that reads cursor acceleration. Hell even that ball mode could be mutliplayer, there's tons of ways to balance the drawing, though programming is work so however far you want to go do It.
Oh finally on a more serious note, maybe its because of my refresh rate or something you didn't notice level 11 seems impossible. A spike drops in the entrance. When you do manage to draw the ball in the calculation trying to get it to escape lags the game hard, you could probably put a limit on that. Also I'm quite fond that the back to menu button can be an obstacle, must of been really annoying when there wasn't a level select.