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Reviews for "Fish Canon (Prototype)"

Pretty cool prototype that I'd love to see more from! At the moment, the game seems a bit too slow to get going: takes a long time to build-up money to be able to actually have some control over your flight with power-ups, and then they are only one-use and gone, leaving you to build up more, unfortunately slowly and randomly. I like the goal system, but they didn't seem to reward anything at the moment once completed: if they did, that'd be a great way to give the player some orbs and get them to the fun stuff quicker. Having said that, it would be nice to have the player control their experience a bit better all the time: maybe a more zoom-ed out camera when going fast so you see ahead and plan manuevers, along with the ability to always slightly manipulate your movement even without items by rotating in certain ways (or maybe just replenish items for free)? There's a lot of ways this could be built on and I'm looking forward to it: hopefully my suggestions help but it could be the core idea that the game is intentionally supposed to be a bit random and not player skill-based, in which case you can disregard my rambling!

I like it, despite not being able to break Earth orbit with max cannon and max rocket. Sad times.

PsychoGoldfish responds:

You came back from the dead just to play my game!

Its a solid start. The items didnĀ“t really do much for me, maybe you could improve on them. Also I feel like sometimes I passed through orbs without collecting them, you should look into that. Annother suggestions would be some stuff in the air or on the ground that prolonges your flight or stops it, that would make the gameplay more interesting.
Still, a good start, keep it up.

One of the best games i've played in a while , cured my stage 3 leukemia and it enabled me to see my dead gf's tomb

It's a solid start. The groundwork's here and everything seems on-point, but there's not a whole lot here.

I'd love to see the view zoom out a bit at high speeds so something like the glider would even be feasible to use and get anything with; as is, I feel like I'm working half-blind and it's not really worth the item cost. Upgrades for something like orb grab range could also help, but in its present state this is really a grind to get anywhere. I finished the demo with nothing upgraded past level 2, and I didn't feel particularly inclined to keep pushing.

Some reward for distance or an orb/item bonus for clearing goals would be a nice touch, and perhaps a little more going on in the game itself. A lot of these sorts of games have obstacles and helpers scattered around the playfield that add a little dynamism to the experience, and you could potentially work that into an upgrade / unlock progression as well to help keep things a little fresher.

I hope you keep going with this and turn it into something special!