An okay effort. The game goes back and forth with several puzzle concepts without really expanding them and the trial and error levels (namely 22 and 25) weren't especially fun. Difficulty wasn't consistent, either. The last level seemed absurdly simple compared to the previous ones. I think it would benefit separating the different puzzle concepts into their own collections that way everything remains consistent and it gets progressively harder as players make their way through them. Unsure if that's royalty free music and a .JPG background either. The presentation could look more unique and appealing. I also think level 16 had a poor spawn point. I died way before I can even tell what I had to do.