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Reviews for "Rush Grotto"

It's not my kind of games, but I like the turn based and the "card" mechanics implemented here. However, it feels a bit repetitive

Kinda split on this one! On one side, the presentation is super polished: graphics, sound, music, animations...everything has a really smooth and professional feel to it! The gameplay itself though, I feel, is kinda working against itself, and it leads to some boring and repetitive segments over time. If I were to address it in a quick way without reworking the whole game, I would suggest either:

1) Get rid of the randomness of the cards and just keep the four actions available at all times. Then, speed up the game really fast to make it so that the player has to make really quick and reactive choices to stay alive for as long as they can. Basically, it would give it a kind of 'Crypt of the Necrodancer' vibe to it!

2) Get rid of the randomness of the level creation and instead make a series of hand-crafted levels, intentionally designed with a puzzle in each that the player should think through. This would help avoid the scenario where the randomness currently has a chance to create boring, empty levels, or levels with nigh-impossible scenarios to get through. You could also script the cards in such a way so that the player always has an 'ideal' way to get through the level without being hurt, and reward them with gold if they do so, but they can always get hurt and just get a bronze/silver instead.

I liked it but it's not clear when the cards are available. It messes with the timing.
Also, being infinite meant it got boring too quickly.

I was excited at the beginning, but the game did not deliver any strategic depth. Quite sad, because graphic and sound are good.

The pixel art and animations are great. The way you interact with the interface feels really satisfying.
The gameplay however is really RNG driven, there's not really any startegies to utilize other than use up your cards hope the right one comes out, therefore every run is solely dependent on luck instead of skill or logical reasoning. Waiting for new cards to appear does slow down the process a bit too, but I see why it's done.
I see that you're a UX/UI designer on your profile, and you've certainly done a great job here making interactions with the game very satisfying! But as a game itself, it could be better thought out. Best of luck with future games!