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Reviews for "SHUTDOWN"

What's the point of checkpoints if you die and have to start over at the surface?

furbbbb responds:

It is story-related, you can go back in the tunnel and you'll spawn back at the checkpoint !

Have a nice day :)

Beautifully made game. I think the jumping/flying movement and the zooming out elements are interesting and unique. Nice art as well.

I thought the game was very good, but I wasn't able to finish it. When I made it to the sewer and instantly saved it when the text came up, the game froze. I refreshed it and tried loading my save, but nothing came up; just a black screen. I don't really feel like playing through it again knowing this could happen at any save point.

I have a few other issues with the game:
- Although you do explain that pressing the spacebar again after jumping activates the floating ability, you don't tell or make the player use the ability to reach higher places (I just thought you could move left and right with it, not up and down). I thought that I would come across some upgrade later on that would let me jump higher or something.
- What is the rectangle with the two dots on it supposed to be? The music changes when you get one. Is it necessary to flood the areas or are they just music boxes?
- I agree with potatochipsu, restarting the player back at the surface each time is tedious. I know that it only takes a few seconds to get back to the checkpoint, but after dying a bunch of times, the time starts adding up. We only have so much time in our lives, some more than others so I'd prefer it if all game creators could cut down on such things in their games.
- The game included a bit of backtracking to get to some areas (since some paths branch off from one another). It's annoying especially since the platforming segments to get to these areas aren't really difficult (especially when the path leads upward), but it's also a part of a lot of games.

I did like some of the things that you implemented though:
- The zoom function was pretty helpful and certainly made traversing the map less confusing and more getting to the point.
- You can down on some backtracking by transporting the character back to the starting point.

I might have given you four stars or more if that glitch hadn't happened. I wish you luck in your future projects. Good job.

furbbbb responds:

Hey ! I'm sorry this happened to you. I think there's some issues with the built-in saving system of Construct. I removed it for now (you'll start over if you close/refresh the Newgrounds's page) If you want to play it again, everything should work correctly !

Also, thank you for your detailed feedback ! The rectangles with dots are cassettes tapes, they just trigger music in each zone of the game.

Thank you for playing the game, have a nice day :)

Restart at scene one is annoying, also not a fan of having to zoom out to see where you're going.

Interesting game. The only issue I really have with it is the restarting process. I get it's part of the story, but it gets a bit tedious having to keep going in there to start the game. Maybe after the first time make it to where it's just a quick animation?