This is definitely an interesting project you're going for, I will say, it's a bit more put together than I was expecting at this state as well. A few things did notice though playing through:
Voiceovers at times lagged or just didn't match with that the in-game text boxes said, during the sex parts in particular I got somewhat confused with some of the lines that wouldn't be said technically until the next text box or two would be voiced. I also felt that while for the most part, while the voices were definitely cheesy and porny, they worked, I felt "Jazz's"voice being perhaps the best done. Some text boxes just didn't have voiced lines accompanying them at all, which made them stand out when most of the rest of the game was voiced.
Another issue I had admittedly was the lack of options, though I do imagine again this is more a result of being early into the project. There's multiple points where you're given the option to say "yes" and "no" to events, but they're more or less useless and don't lead to anything else but some extra text boxes to read. A few alternate branching paths would be interesting. Also I would suggest locking out the "no" option after picking it once to avoid endless repeats of the same conversations, just because they don't really change up.
Finally I may be just missing it, but I think a scene selector or a way to replay the game after completion, if only for the novelty's sake. After that I'd suggest a few things like options to look at the text logs for previous text boxes, and options to rehear voice clips as well. Some more audio rebalancing, and I think you'll be on the right track even moreso than what you've got so far.