omg it's not cute fun and controls work awkward. anyway, one thing: both medals unlock only if you beat the game so don't be surprised if you beat level 1 and you won't get medal.
the game has noob flaws of every platform game - you don't even touch the obstacle and it damages you, or barely even touch, and it takes sometimes 2 lives instead of 1.
and one thing that is really annoying, but I'm not sure if I can explain it. It's with the platform that the character doesn't falls down unless moves a little further to the left/right. thing is, you can see the character standing on air. it's frustrating when you want to be a precise player.
there are more flaws like awkward level designs. level 1 is a good example - you are forced to wait until the moving platform goes back down. it's better if the platform games are fast paced, rather than forcing the player to wait.
and the game looks very crude, frankly
is there anything good with the game? I must say that I was caught off guard with the idea that in order to progress, you have no choice but to get a damage. NOW this is actually very unique idea, so instead of making new levels, make nopal 2, but with better graphics, sound, and better collision detection.
SO, NO - DO NOT MAKE NEW LEVELS, IMPROVE THE ONES THAT YOU ALREADY MADE