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Reviews for "100 Bullet Dungeon"

This would've been a great NES game.

Well made game all and all yet the dodge doesn't work and it tabs out frequently

Firing a massive amount of bullets and the sound it makes feels very rewarding.
Though I think the game would be more interesting with far less than 100 bullets, as I never ran out.

Unfortunately, having to replay the entire game because I died once discouraged me, especially since I lost a lot of my health to two spikeballs that kept pushing me back & forth. I understand that there is knockback, but at least allow me to keep moving my character.

Having a lot of health also means it takes a lot of mistakes untill you die, unless you get cornered after which it's over before you know it. I would reduce the amount of health, and push back all nearby enemies when you take damage.

Speaking of enemies, while they are quite interesting, they do not form much of a challenge.
To make the blue slimes an actual danger I would also let them eat bullets that lie on the ground. Besides, I would color the bullets they shoot at you in a different color, as I was confused at first.
I also think that the armadillo's should be invincible and reflect bullets back when they are in their ball-form, because currently you can kill them before they can reach you.
Furthermore, I think enemies shouldn't attack you only when you come within a certain distance, because now you can just shoot at them from a distance.

Finally, I understand that the boxes in the room add more things to shoot at, but having to pick up hearts is obnoxious and doesn't add anything to the experience (especially since they block bullets, preventing them from hitting boxes behind them). I would just let them fly to you once you've destroyed the box.

It was a fun game, but it also has a lot of untapped potential.
So I hope this helps :)

Thoof responds:

Hey, appreciate the feedback. Considering doing an expanded release of this game at some point, so it really helps.
The "too much health" thing was mostly because I didn't have time to implement some sort of checkpoint system, so I added in lots of hearts to try and ensure that players could make it through (Unfortunately I didn't know that the spike balls could stunlock you to death).
I agree that 100 bullets is too much -- that was mostly due to the theme of the game jam being "100."
The hearts being annoying to pick up is a solid point, I should probably make them at least get pulled towards the player in the same way the bullets are.

Well made, but some minor issues that could be fixed. Aside from that though, well done!

You should make a hard mode with less lives. You can basically tank al the damege because of the ammounts of he boxes