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Reviews for "Sperm Blaster"

This game is way too hard, getting the last heart in normal difficulty is already pretty rough, but getting the last heart in Hard difficulty is just stupid hard and flat out not fun.

Moving the circle with the arrow keys to aim just isn't very accurate, and you're being assaulted so heavily near the end of Normal and Hard difficulty you risk cramping your hand from mashing on the Z key so much.

One or more of these things that would improve the game:

Holding Z automatically rapid fires the projectiles.

The Hearts in Hard difficult come out way, way sooner. People who want to want to play for the high score can keep playing, but don't lock your story behind such a ridiculous obstacle.

Minor issue, while I did find it due to curiosity, it isn't really clear you well written moral degeneration story associated with your character when you view the art through the gallery that takes place progressively through all 3 difficulty settings. It seems like a "raise your score to get her to strip" game at first. Maybe make it a little clearer that the story is there.

Your art fantastic though.

The controls are way too clunky, fingers literally hurt from navigating. I also got a bug that after the last level nothing happens.

Great story for hentai, great game concept, pretty interesting choice of music (i'll be it can be a little repetitive when played too much too mute), the only thing that it needs where I completely agree with the most recent comment. My idea for what could really help out the player would be the "spread" power up. You know from those shoot em ups where it'll be shotgun-like where it's not going to be as accurate, but it gives you more bullets to make up for the accuracy? I think it's a good fit for sperm blaster. I look forward to your future projects my dude!

The game is fairly hard but not too hard. It definitely would benefit from power-ups but it's important to make power-ups that maintain the core of the game. Ideally you'd want to create one that help maintain the multiplier, so absolutely no rapid fire as helpful as it'd be. I'd suggest a large shot, time freeze and a shield power-up. They all contribute to creating opportunities for accurate shots.

darkrchaos responds:

Good ideas, I never thought about a large shot or time freeze. I'm going to write these down.

Pretty interesting concept as a gameplay. Some of the additions mentioned in the comments could be nice, such as power-ups, more variety of enemies or a story mode with waves instead of endless enemies.
In terms of art design, it's quite poor, not to mention the story plot... It makes me want to fail just to punish her rather than trying to get good scores. Also, is quite loosely-tied and it feels as if it's shoved in just to get different sluttier costumes. A better way of doing that imo would be having different characters each level, as if she's recommending the fruit pill to other people--which makes it seems more legit/realistic, and also gives the chance to have more variety in the art.