After reading a lot of reviews other people have already left, there's not a whole of constructive criticism I can add except maybe have like...maybe 8 or 10 second challenges? I don't feel that I'm that good at this game but I also don't think the game really gives you much of a chance to get good at the game. It's hard to pay attention to your timer, audience score, and the actual level to see where you need to go before your time is up.
For the difficulty level, I would remove the token system altogether and have completing a level give you a boost to your audience score. That would make the primary objective of finishing the level be more of a focus for the player instead of keeping track of all the parts of the game in such a short amount of time.
Looking forward to seeing more from everybody that was involved in making this!