It's an interesting game. Nice aesthetic, some neat ideas, decent ost, solid enough gameplay, etc.
But as much as I did like it, there are some glaring issues that really drag it down. Wonky hit detection, the differences between the up/down and left/right plains were jarring, the perspective for the camera often hid enemies, some enemies were very obnoxious, etc. For the most part, a lot of it isn't that bad but by the time you reach the 6th boss, they really start compounding and just turn the game into a frustrating experience.
One thing in particular I noticed was that enemy grunts didn't despawn after the boss is killed. I was worried that that'd lead to some issue and as it turned out, it did.
When I defeated the 6th boss, I ended up dying immediately after the cutscene ended due to a stray hit. I respawned at the dungeon entrance as it usually would but I noticed that I had almost no health. Whatever ability I apparently got from beating the boss I didn't have access to but the health loss stayed. So I had to redo that entire boss fight...but any single hit killed me. Even attacks that only did half a pip of damage killed me outright. So after a couple hours of attempts, I just gave up. Really, I should have restarted from the beginning, as it would have been both easier and faster, but I wanted to see if I could do it.
So obviously, I didn't manage to finish the game. Maybe I'll return and finish it properly but at this point, it kind of left off on a sour note.