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Reviews for "Not On My Lawn"

just because

It could be a game, i like the idea but theres not ,uch of content.

STOOVRS responds:

yeah but a limited free plan with 40 code events can only get me so far (you're not wrong tho)

I think the main problem is the transition at the edge of the screen. Since the character cannot instantly jump from right to left, you always lose when the bomb drops at the edge. As orangepeel761 also suggested, this can be solved by varying the direction and/or the height of the flight path of the bomb as a function of the "thing's" position, as is common in breakout-type games.

Cheerio!
M

I like the artwork and sounds, there is not much of a game though. I found it hard initially to even score, it is very repetitive and I got bored quickly. If there is some variety it will keep attention longer.
Suggestions:
point for each bounce,
either change direction or height of bounce based on where the thing is used to hit the bomb. (section in center bounces higher, halfway to edge bounces same, and edge barely bounces)
If possible at certain scores add a cut-scene it you are telling a story people would play to reach the next part.

STOOVRS responds:

the story thing's not a bad idea. maybe it would be good for a spinoff since it's a little too late to add it now. if i can, i might decrease the 10 second thing to 5 seconds or even three seconds since the point per bounce thing could take a lil too long (makes me sound lazy i know). and as for the direction and bounce thing, the direction changing, if there's a way to not make it so sudden, could work and the height thing is not bad either. i might see if this could work. thank you for your suggestions!