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Reviews for "Super Malio"

music and art is ok, but gameplay feel is a bit stinky. First there's some friction or something on the ground, which makes it so that when you're in the air you go faster, and once you hit the ground it has this sticky feeling. Next thing is the jump, which sorta accelerates up, which feels unnatural, but I suppose in the right context I could get used to it

The music is pretty good and graphics is ok.

What destroys this game is very clumsy controls. It just does not feel good.

Y A H O O

Pretty good but some improvements could be made, like for example that there is no menu or Pause button. Still by far my biggest complaint is the jumping. Controlling Malio in the air is just awful. it leads to unnecessary difficulty, that doesn't depend so much on the ability on the player, but more on the fact that the controls suck. Being that jumping is the main thing in this game it should me much smoother and controlled. Not only is the movement in the air absurd, but you also loose impulse if you touch a wall; you also jump way to the right when riding a bullet... stuff like that.

Although in the end it is not bad, I got bored after grinding a bunch of levels and bosses and didn't see an incentive to finish the game.

It's a good start to a basic Malio clone. Left-right controls while in the air/jumping is awkward, and make passing certain sections a tad difficult.