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Reviews for "Shadow of a dying sun"

I love the game. Concept and everything.

Another wonderful game! I enjoyed playing this, but felt lost at first when I left the inn. After making my way through the game and exploring the world, I just wanted to say that the map for the forest area was very confusing and if I hadn't started pressing every movement key I wouldn't have found the hidden path through.
I enjoyed the game overall, but just the feeling of suddenly being thrust into a world of that scale without direction, as well as the objects being hard to identify took away some of the fun.
I did enjoy the color scheme. It gave an impression of danger or dread. Good color choice!

Platonov responds:

Thank you very much! We intentionally made the map of the forbidden forest confusing, to convey the feeling of being lost and struggling to find the right path.
We'll make objects easier to identify in our next games!

this reminds me of atari 2600 and those early text-driven PC games. i like the story , despite most people's fear of darkness, it would be equally frightening if daytime stayed forever (which, IIRC is actually going to happen when the sun reaches its peak energy point , growing and consuming a couple planets including the Earth. your game has a touch of reality after all :)

i think, however, that exploration is the focal point of your game style. in the same way as "it came from outside" , there are only a few elements, so the player can fill the blanks with their own interpretations. in future games, you could exploit this cryptic nature even further for tension. Yume nikki immediately comes to mind. it'd be killer to play something like that with your "Blitsy" minimalist style, with bigger places and perhaps different types of interactions to make it work.

in all , keep the good job guys !! i hope you work more with this style and explore it as much as you can , you'll probably perfect it with time :)

Platonov responds:

Thank you very much! We'll gladly take your advice!

i love the atmosphere and how it made an interesting ambient almost on the beginning, but it feels like it ends a little too fast on the ending scene

Platonov responds:

Thank you!

great game ;)

Platonov responds:

Thank you!