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Reviews for "A Hat on Time"

Pretty fun! Could work even without the hat in time aspect tbh. But sometimes jumps don't register and that's a big flaw.

platformalist responds:

Hi TreehouseINC! Thanks for playing. :)

I've considered reworking the code here for another platformer with my own characters, but that would be waaaaaay down the road. So I guess at that time we'll see if it could work without the hat in time aspect!

Thanks for the feedback! :)

Really liking this!
The movement controls are la tiny bit too janky for my liking but, everything else makes up for that. The puzzles were well thought out, and that hook mechanic is probably more fun than any spiderman game I've ever played.
The music was pretty dope, despite being 8bit.
And I'm assuming this was made in a short amount of time considering it was made at the DEMAKEJAM so, hats off to you!
Good job!

platformalist responds:

Hi HEKILLZALOT!

I'm glad you had a good time with the hook mechanic! It ended up being my favorite part of the game too, along with the balloons - I'll have to hone that in another game down the line! And yeah, it was made for DEMAKEJAM, so it was a 5-day project - I normally like to spend a little more time cleaning up loose ends and putting extra spit 'n polish on things, but such is the gamejam life! Thanks so much for playing, and I'm glad that you had fun with the game! :)

I really like it. The music is very good and the gameplay is excellent. The only problem I have is with the collision. It's a little bit wonky. I'm assuming your checking if there is ground below the position of the player's sprite and then 8 pixels next to the position of the player's sprite. Or are you doing something differently?

platformalist responds:

HI Noahdabest! Yeah, that's how I'm checking collision. In hindsight, I should have given the player a few safety frames at the edges of cliffs, as falling immediately at the edge of a cliff can make the collision feel really wonky. As well, I should have checked collision with the ash clouds using a radius measurement instead of square hitboxes. Oh well, live and learn! Thanks for playing, and thanks for the feedback. :)

I agree with ultimatum about jumping being sticky. I got the feeling that jumps were delayed a little bit -- at first I would hit jump as I was nearing the end of a platform and I would just walk off and die before the jump happened, so eventually I sort of trained myself to hit jump earlier than I thought I needed to. But it definitely felt "off" the whole time. But aside from that, the game was pretty cool.

platformalist responds:

Hi 3p0ch! Thanks for playing, I really appreciate it! Yeah, a few people have mentioned the controls being a bit sticky - it might help in future games if I can nail the one-frame of leniency when it comes to tricky jumps - still allowing the player to jump for just a moment after walking off the edge. I’ll remember that for my next platformer! Thanks again for playing, and for the feedback!

Wow dude, great game!
I loved the music and soundeffects.
Did you make those yourself, or can I get them somewhere for potential future games?

Usually I quit a game after a couple minutes, but completed this one, because of the elegant way in which you scale up the difficulty for each mechanic: jumping, hooks, balloons, ray man.
And also in the timing between introducing new mechanics.
Especially liked the hook mechanic, it's really cool.
In some levels you could take an easier path but not collecting the hourglasses.
I always took the hourglass path. And at some point there wasn't even an hourglass there but I still took the more difficult route, because I got so accustomed to : difficult route = hour glass. Loved that surprise when I realized , wait why am I going here?

Some improvement points: why am I collecting hourglasses? Didn't read all the help messages, but this was something important that I needed to know, would have made the experience feel a lot more meaningful to me. Nonetheless I did collect all of them blindly.

Controls: sometimes I wanted to jump and hold movement key at same time, and it wouldn't jump this is a minor thing but gets really frustrating.
Also add in aswd controls.

Nice game, looking forward to your next
Needs highscores!

platformalist responds:

Hi Sabooo! Thanks for playing, and for the detailed feedback! :)

Yes, I made the music and sound effects myself, though the music is based on the Hat in Time OST - https://www.youtube.com/watch?v=nVPdg2CLduM - if you're looking to make games with similar sound effects, you can make music in PICO-8 (the program I used to make this game), and export the music as WAV files for use in different engines!

Collecting hourglasses isn't really explained - I just assumed that because there's a floating object that adds to a counter, that seasoned platformer players would naturally go and grab 'em all (which it sounds like you did)! I'll remember to explain the reason for collecting a little more clearly in the future. :P

I'm really glad you enjoyed the game, and thanks again for playing! :)