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Reviews for "❤️Quidget the Wonderwiener 2.0 (ALPHA - v.0.2.0)"

This game is gorgeous!
Made my day <3

TeamTailnut responds:

Haha, thanks, man! Your comment made our day! <3

I LOVE your art but compared to the previous game you released this is soooo laggy. Don't know why, pretty sure it's not my computer. So whatever you did, Chrome can't handle it well.

TeamTailnut responds:

Thanks, man! <3
And sorry you experienced the lag... Have you tried another browser? Maybe it would work better on Firefox.
With RPG Maker, the game performance is something that's sadly out of our control, and some users report the lags and stuttering. That's why in one of the next versions we'll switch over to Unity, hopefully this will give Oni more control over the performance.

We'll also have a standalone version on our Patreon soon, chances are that one will run much better. :)

The pixel art is gorgeous. These dialog heavy games are fun but ultimately always feature such micro areas to explore. At least you packed the tiny house full of things to click on. I found using MacGuffin Igor was annoying, as if you can't just grab some freaking scissors or something for the orange wire.

TeamTailnut responds:

Thanks for playing, mate! I feel you on the map size - the lab is getting a lot bigger in the next versions, this part here was only about 20% of the full game.
Btw, you can't just use any old scissors on Quidget's cables, you have to do it Science Ninja-style! ;)

Good puzzle mechanics, great art design, and delightfully dirty sex sequences (plus a little extra for your patrons). This game really is the whole package. I was a fan of your last game about the pigs getting eaten by the wyvern and this one is just as good. Keep it up guys.

TeamTailnut responds:

Wohoo, thanks man! Glad to have you on board! :)
Stay funky, mate!

everything controls smoothly, no glitches or anything, but since this is an alpha, gotta give something useful, if anything, maybe up the movement speed a notch.

TeamTailnut responds:

Nice, thanks for playing!
That's definitely useful! We've yet to find out how to do custom speed values in RPG Maker, but I'm sure Oni will find a way ;)