00:00
00:00

Reviews for "Pussymon: Episode 35"

I have loved your games so far they are nice(I love the story immensely) and I just want to say its quite cool how they pussymon give different things based on the time of day.

keep up the good work!

SP3KTR3-X responds:

Thanks a lot, man. Glad you like it. There's much more to come, keep an eye on next updates.

I've really enjoyed this series. A nice story line with some amazing scenes. All episodes have a slight problem with the care to level ratios but this one was the worst. The fact that I ended with no skill points but over 20 hearts was a little frustrating. The other games at least had the same loot for the same pussymon, this was completely random and it wasted some time. But otherwise, other than the bad grammar (I'm a bit of a grammar nazi); this a great game and I'm really looking forward to the conclusion. Keep up the great work and keep them "cumming."

SP3KTR3-X responds:

Thanks, man. Glad you like it. The grammar will be fixed till the final version, about the loot, it's still the same from previous episodes, it can change according to the area, but defeating the same Pussymon in the same area always gonna give you the same reward (it's only random when you have only one Pussymon available in that area).

I like this "filler" arc you made because it's some nice relaxation away from the Brutemon, and the animations this episode were particularly nice, and Beelectapis and Rosemiflame have some real sexy asses. I do enjoy your games a lot, but I feel like you should try and expand out a bit more with these games. For example, you should take some extra time to make these games higher quality with the art and animations, and Rosemiflame's foreplay scene was a real nice surprise as it was higher quality and had some nice little details (the indent in her ass for example). A bit of an annoyance for me is how low quality the MC'S (main character's) dick is compared to everything else, and it's always distracting as it seems out of place and like a reused asset. If the MC's cum were to drip out of his Pussymon rather than it seeming to defy gravity on his dick, it would make it a lot sexier, and if you were to take some extra time with the games, adding different ways to cum would be appealing such as cumming on their faces, asses, and bodies rather than always being the same, and you could make the Pussymon squirt from their pussies. The combat in the game is very simple and the element system is not being put to great use. It would take a bit of extra time, but I feel like the game is in need of a combat rebalance. If you created a table of element specific attacks that each Pussymon would have access to a part of (based on their respective element[s]) where each attack could add a buff/debuff or have some reason to use it over another attack of the same element, it would make the combat feel more exciting and potentially challenging. The good thing about adding this move pool is that it would increase the quality of your games exponentially and it would be a reusable asset for every game going forward (long-term gain). Another thing that would improve the quality of your games is if you added voice acting. You wouldn't have to go all out (yet), but simply adding moaning and orgasmic noises during the cum sequences would add a lot. All you would have to do is download some of the voices from a porno (which would be free), or it would make the game far more enjoyable if you hired a high quality voice actor (slightly more expensive). If you really wanted to go over the top, you could hire voice actors for every character (I realize that would be extremely expensive especially with the number of characters in the game, and it's only an idea). The game has no background music in it's current state, and some calm music for exploring with some epic music for combat, or just some ambience would make the game less quiet (literally and figuratively), and more immersive. You could simply download royalty-free music, or hire a professional composer for game-exclusive music. All in all, I enjoy all of your games, but I feel like there is WAY more potential here!

SP3KTR3-X responds:

The Pussymon Project is still in development and there's yet lots of things I'm gonna change, improve and add till the final version, most are already being developed for the full-beta where I'll be able to add new mechanics and improve the battle systems in many ways. There's much more to come, keep an eye on next updates.

Love this series, been playing it since episode 1 first came out. Keep up the good work Sp3KTR3-X!

Also Grim53, do better then this guy and then come back, until then don't complain, and don't claim that it is "constructive criticism" either.

SP3KTR3-X responds:

Thanks a lot, man. Glad you like it. There's still much more to come, keep an eye on next updates.

Listing the new additions as new creatures and story and quests shouldn't even be listed. This is a new episode, that should all be implied. I'm going to echo what everyone else is saying. You are not improving, you just keep spitting out the same thing with less content and different skins. I agree with others that the first animation from the boss was actually new and different, but you need to actually improve even if that means taking longer to develop the next game.