Thanks for making a new game so quickly.
The story was classically good, and I liked the way you poked fun at Margh and Ghvnn becoming the type of guys where bad stuff happens anywhere they go. I did like the change of scenery (one secluded mansion with one familiar face and some unknown people) compared to the traditional zombie society layout.
The clues and characters were very well done, as well. Piecing together the truth was more challenging than I thought, considering the troupe.
(I wasn't entirely sure about the logic of the oldest butler knowing that the emeralds fake. I'm not sure why he'd know that, I don't think it was ever explicitly stated. (Especially since the girl butler worked for the hotel owner for like 200 years too, so surely she's just as loyal to be able to keep the secret that the emeralds were fake.))
I also wasn't entirely convinced that there had to be a 4th employee just because there was a 4th employee room. (Maybe someone got fired in the long time that the hotel owner has been in business, especially since business has been slow, and the position never got filled.) I guess the logic is "employee sign -> the sign wouldn't be there and it would just be considered another guest room if there really were only three employees". But that's a pretty big deduction...
Anyway, great game, but those two things made it a bit hard for me to mentally understand things concretely. Thanks. And please do make more isolated themes like this, as opposed to needing to travel all throughout zombie society.