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Reviews for "In the shadows"

It's a really good game, but starting around Day 5 it started to lag, I'm not sure if this is the game or my internet... Pretty damn good game though!

mapedorr responds:

Thanks, I'm glad you liked it. The lag's related to the game.

Fue muy amable de tu parte haber considerado también el español muchas gracias poca gente lo hace.
Respecto al juego es muy interesante el concepto pero creo que debería mejorar los controles ya que tarda un poco en responder y avanza muy lento. Saludos ;)

mapedorr responds:

Me alegra que haya aparecido un jugador que use el Español. Lo hice porque es mi lengua natal.

Ya varios han mencionado problemas con los controles y trataré de resolverlos en posteriores versiones.

Gracias por el comentario.

I had a lot of fun playing it actually.
There was some glitches on level 101 and level 09 at my knowledge that you can go through a platform, which was annoying when you try to finish the game and really undermine the gameplay.
Also some lag was seen on the first level with spikes which was unexpected.

The story, the sounds, the quality were great, you really made a lovely game. Well done.

mapedorr responds:

I'm glad you liked it. I just released a new version of it with all those bugs resolved. :D :D :D

Beat the game, super predictable 'twist' ending. Felt like a decent puzzle platformer until the last few levels where it feels like you just wanted to say, 'SCREW IT who cares about hitpoints or the stealth mechanic and lets just make it a game of 1 block jumps and instant death spikes EVERYWHERE.' Essentially turning into a frustration platformer without the tight controls. Game expects us to use tiny character size gaps while the character doesn't maintain a constant size, sometimes just refuses to fit until you wiggle around or maybe jump.

The eye has a tendency to jump around away from it's fixed path after death, but only sometimes. Sometimes, especially in the last level, it decides that it can see you in a spot that you could be standing in for multiple cycles without being seen. Sometimes I would just slide through a wall. Especially frustrating as I didn't want to come here for a frustration platformer but I also didn't want to leave with a feeling of it being too hard to beat and that's the problem.

mapedorr responds:

Thanks for the comment. It is good to know that you felt frustration during some of the last levels (it is not the feeling I intended to generate). You're right about the loss of the stealth mechanic in those, but in defense of the game, I must say that it is linked to the story. On the other hand, could be something to improve, especially in relation to the spikes.

I can for sure fix and improve things related to the character size, the eye paths, and the controls. I'll try to include those things in an update.

A thing that makes me feel bad, is that the end didn't surprise you. Could be a problem with the things the character says.

Anyway, I thank you for having played until the end and for having taken the time to write.

This game is fun and challenging but sometimes if I click out of it, it won't let me move and my only resort is to refresh the page. Plus, there are times where the eye glitches from one side to the other without warning or times where my character goes through walls, and it's really annoying. After I got to the final few levels, it stopped being a fun stealth game and became a game of "let's run like crazy and see how many pills I can get before I lose all of my lives". I like the concept but the game is extremely bugged and the controls are lagged.

mapedorr responds:

Thanks for your comments. I'll try to fix all those things in the next update.