Beat the game, super predictable 'twist' ending. Felt like a decent puzzle platformer until the last few levels where it feels like you just wanted to say, 'SCREW IT who cares about hitpoints or the stealth mechanic and lets just make it a game of 1 block jumps and instant death spikes EVERYWHERE.' Essentially turning into a frustration platformer without the tight controls. Game expects us to use tiny character size gaps while the character doesn't maintain a constant size, sometimes just refuses to fit until you wiggle around or maybe jump.
The eye has a tendency to jump around away from it's fixed path after death, but only sometimes. Sometimes, especially in the last level, it decides that it can see you in a spot that you could be standing in for multiple cycles without being seen. Sometimes I would just slide through a wall. Especially frustrating as I didn't want to come here for a frustration platformer but I also didn't want to leave with a feeling of it being too hard to beat and that's the problem.