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Reviews for "test demo level v0.2"

It's a start, at least.
My suggestions (though they might be already in your plans):
-make jumping more natural (a simple tap on the spacebar should bring you up enough to get over 1 or 2 blocks; in this version, tapping only gets you ~0.7 blocks up);
-give that character some hair - that'll make him way more attractive =] Believe me, main characters are one of the MAIN worries when you're making a game because they're worth big points;
-replace those numbers with bars and add some decoration to make a nice GUI (I bet you already thought of this).

PoisonHeart responds:

The air-jump is a part of the game, but it might be taken out. That's a really good point in regard to the jump distance, though. The graphics are from open-source, so I don't know if I want to spend the time to make edits to give him hair, even though you have a great point.

I think bars are more fluid, also. Thank you for a great review of this little demo!

ok ok Okay, if you are starting from 0%, in the future you can improve many aspects.
but if you're just starting the programming, that's fine, but I recommend that you show demos when they have some development.

PoisonHeart responds:

Thank you, I'll remember that!

Well it's an unfinished demo.So you should wait a bit and submit an actual demo.But from what I can see it's a kinda nice looking game,doesn't look like anithing special but still nice looking.

PoisonHeart responds:

I'll wait until I actually have a few levels done before submitting another version. I know it's pretty ordinary for a platformer, but I hope to make it at least solid. Thanks for the review!

Come on man. You know this, in its current form, sucks.

PoisonHeart responds:

Bwahahahaha, truth! Watch it grow.....thanks for the review all the same!