Cool concept but it is so broken. Why make Fury's movement in set distances, but move freely when falling? Given how I land on a Fury checkpoint, I can ruin my chances of beating a level just by a couple pixels because of the way he moves. People are congratulating the difficulty, but some levels are literally cryptic to the point where I think I'm cheating. The levels need to be more straight forward if you're looking for a speed game (hence the clock). If you're looking for a puzzle game, when I beat it I want to say "ohhh" instead of "what the fuck". Jam's movement is really cool once you get the hang of it, but it isn't utilized nearly as much as it should be. The jumps are too technical. Yeah is the most usable, but still I can't tell if what I'm doing with him is allowed or not. Like I don't get the full extent of your intentions with these character designs, and that NEEDS to be more clearly displayed with a game like this. Best of luck though, cause this could be cool.