Not bad. Very interesting concept, but it gets difficult fairly quickly. I got stuck on a jump not too far in. Aesthetics are good, but not a whole lot of replay value other than trying to figure out how to get past certain jumps.
Not bad. Very interesting concept, but it gets difficult fairly quickly. I got stuck on a jump not too far in. Aesthetics are good, but not a whole lot of replay value other than trying to figure out how to get past certain jumps.
Interesting concept but the execution could have been done better the controls are easily the worst part very floaty and not having (W) as the jump/action key is pretty dumb But at the same time this promise the whole one button thing is cool and new I would say tighten the controls more and you have yourself a good game
I like it it really does fit the theme and the aesthetics of it are very pleasing. Got a bit difficult but nonetheless fun to play :) Would like to see more of this.
Physics-based puzzlers (reasoning) and action platformers (reflexes) do not mix.
It was not calming enough to let me think up a sulution.
It was not reliable enough to let me train on a strategy.
And the friction belongs to ice levels.
And it fits PERFECTLY with the concept of Ludum Dare 40.
Immediately after i used the third ability for the first time it went into the corner of the platform and killed something it probably shouldnt have. i was then stuck with a permanently darkened ability and unable to use any of them. worked fine the second time though