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Reviews for "Maze Dog"

Yay! All 8 snacks! Really like this game. Especially the hidden pathways.

platformalist responds:

Nice! 8 snacks is nothing to sneeze at! So glad that you had a fun time with it. :)

Haha! Love this game! Doggy was cute and loved the extra secrets revealed via mailboxes. Dogs sure do love them mailboxes!!! Diggin' was so cute with the brown pixel dirt! And was that MazeCat I saw in the second labyrinth section? Man, that was like a whole second game! Well done all around.

platformalist responds:

Hi stinkbug! I'm so glad that you enjoyed the labyrinth section. I loved making it, and I feel like it made the second half of the game much more mysterious. :)

Thanks for the feedback! :)

Funny and creative, i love the 8-bit style! :D

platformalist responds:

Hi Charles-The-Cat!

I'm so glad that you had a good time with Maze Dog. :)

Thanks for playing!

I was enjoying this game so much, that I didn't even realize I played for 24 minutes! Really felt like just "moments" of my time, since I was having fun :).

Really liked the different kind of messages and little hidden things (didn't find Maze Cat :(, but did bark at some ducks!). My only two gripes are faster dog speed, and wanting a longer game.

I liked the half block movement of the bull dogs. It helped me at least once from over pushing into a corner. Also liked Glitch Dog, even if it turned out to only be an aesthetic. Would love to see a longer more fleshed out game in the future, but as someone who has zero game-making skill, I can only imagine how difficult that would be!

platformalist responds:

Hi LinkTheChain!

Thanks for the feedback! I'm so glad that you had fun playing Maze Dog! :)

Movement speed and the length of the game seem like common gripes, so you're not alone! Considering how many people seem to have enjoyed Maze Dog, I'm definitely considering a sequel, so you might see a longer, fleshed-out game in the future!

Nice to hear that you liked the half-block movement of the bulldogs. In hindsight, I'd probably opt for a smooth-scroll style with a grid-lock once you stop pushing the block, but it's hard to imagine how well that would work, without actually sitting down and doing the legwork! It's always fun to hear how people interact differently with the same mechanics.

Thanks for playing! :D

the game was fun and challenging overall but the difficulty of some of the puzzles were super easy and could have been much harder with more mechanics, but with the story (if there even is one) was that of a fetch quest, the game is super short and could have been much longer with some off the areas like the labyrinth, I never got stuck once which made me actually have a good time. The music was kind of bland for an 8-bit game and could have used some more notes and have a cooler melody for the labyrinth area or the storm room. The bulldog mechanics I did not like because of the half steps they take when moving and that made it inconvenient when it came to moving them in certain areas. The snacks should have given an award for collecting all of them and also achievements would have been nice to have. Overall 4/5: Good game, but could be better.

platformalist responds:

Hi angrivator!

Thanks for the feedback! I hadn't thought of including separate music for Maze Castle - it would have been fun to make area-specific music, for sure. I originally had included ocean-sounds for areas where you find yourself near a body of water, but they were a little intrusive, especially once I had added the option to play music. A lot of players seem to be fine with the difficulty, so I'm glad that you found it enjoyable, but I definitely agree that the bulldog-mechanic wasn't as tight as it could have been.

Objects which can be pushed are a bit of a unique challenge, since you need them to lock into a grid if they have to be pushed through corridors, but if they're too touchy or easy to push around, then puzzles can become more frustrating than necessary. In hindsight, I'd give the bulldogs a little more weight, and require more of a starting push to get them moving.

Thanks again for playing! :)