Our goal is for Newgrounds to be ad free for everyone! Become a Supporter today and help make this dream a reality!

Reviews for "Aground"

Great game!

At a certain point, I experienced a bug where the Wyrms wouldn't eat anymore (Steak wouldn't pop up in the menu options anymore) and I could make potions using Dragon blood either ...
I'd love to see you implement raising the Baby Dragons, by the way.
Maybe you should also give us a medal for clearing the entire field.
I'd also recommend making a couple of surprises at the bottom of the playing field (Like some monster that's REALLY hard to beat, or a secret cave that requires a special key)

What I'm really curious about: What's the titanium for?


davidmaletz responds:

The steak doesn't show up if you're out of steak. If you still had steak in your inventory, send me a PM to let me know. We have plans for raising the baby dragons and some more surprises at the bottom of the field! Titanium will have some uses on the second island of the game, but for this island, it's only use is to be sold.

gets really difficult to target buildings with rats or villagers standing in front of them. that lady will not stop standing over the entrance to the hut and ive almost died like 2x from it cus i cant rest lol
also its basically impossible to target the rats while they are near buildings or villagers for the same reasons. maybe think about adding another button or allowing certain targets to take priority? this is a fun game and i have few complaints but it gets crowded pretty quickly so targeting is important
only other thing right now is the carrying capacity - when we harvest a resource it shouldnt just disappear if our inventory is full, especially with things like steel or gold. i almost restarted the game while trying to build the hut because i couldnt carry enough wood and hadnt figured out how to drop stuff yet. if the issue is that items laying around cause lag, then we should get a prompt that either says our inventory is full before we start hacking away or that offers to let us drop things so that we can pick it up before its gone
im not done playing yet but i might message yall some more notes soon

hey, good game pal, as a fan of survival games, the concept itself got me from the begining, while in the other hand, i cannot ignore some little details as gamer on aground, but i will start with the good things in order to finish with some advices

the "+" facts:

+maybe the survival concept is not the most original thing in gaming history, but when it is well done, it shines, aground takes many things that make minecraft a good game and mixes it with a little rpg factor wich makes the game shine aside from minecraft

+a satisfying minning mechanic is always welcome, again, is not the most original concept since minecraft made it long ago, but i repeat, when it is well done, it shines

+a good sence of progression unlocking new possibilities based on different crafting tables to produce new products with the resources you gather during the gameplay and use them to get further and discover more and more to also make more and more

+i see a lot of potential on the game, this far the game is a litle too short, but as the description says, the game will be expanded based on the community recomendations and advices, based on this fact, i can say for sure that this game is going to be a good steam offer when finished

thats the good things i found on aground, now let's start with the things about it that could be polished

the "-" facts and some advices:

-the game is rpg, but it needs more of that to keep going, for now we have 2 "clases" wich are melee (sword) and ranged (bow and arrows) this is pretty standard, we have a character that is an alchemist so, why not a mage character that give away a staff and is willing to trade scrolls, teach magic spells and sell better mage equipment, even a miner class with expensive craftable bombs to mine faster and deal area damage

-give the player freedom on the building of the settlement should be in the list as well, the progression level is good, but it could be better if you give a little freedom to the player to customise his world instead of making an automated prosses, maybe one player preffer to have the smelting table and kitchen near of the storehouse and maybe another wants to have their tables stored in kinds, that would be a nice detail (and even make some underground bases, i'd like to see something like that)

-add bosses and some quest aside from the "bring me these materials" quests, something like "defeat (counter) (monster name) and i'll pay you" or "find (item name) on (place name) and i'll share some of my knowledge to you"

-finally, work on the AI, sometimes they accumulate on a building (like tha warehouse) and when i have to store something in it, i end up talking to an npc like 10 times in a row before i actually open the menu, why not make npc's stay away from buildings

that's all, the game is great as it is right now, but the concept has potential and if you work a little on its flaws, as i said before, it would be a sweet offer on steam, i'll be aware to not miss any update so i can enjoy the new features, see you and good luck with this and future projects ;)

totally loved it, cannot wait to see where the other islands lead! Please please continue your excellent work on this

Really liked this game, was a bit sad at the ending. Was really curious about where I would go when I took the ship. I didn't expect it to end. Since there where still other materials that I wasn't able to use anywhere, like diamond and quartz, so I expected that I would be after I docked.

Besides that, love the game. Great adventure game :D

davidmaletz responds:

I'm glad you enjoyed the game, and we definitely have plans for those materials and a second island (and more) in future updates. Follow the project for announcements, and feel free to send me any suggestions you have for the next island!