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Reviews for "Madness: Nevada Hotline"

It was an okay game, but not that much like Hotline Miami. Hotline Miami is harder and requires more strategy and thinking out your plan of attack, mainly since everything is a one-hit kill in that game and you can't just rush in and start shooting like crazy in it. A 2D Above-head shooter doesn't automatically mean Hotline Miami.

This game is slow and needs better graphics. Combat is okay, but could be more exciting. Not much to do with Hotline Miami.

The medals work, and I earned them all.

music was awesome, game was awesome, nice gun sounds to :D

Pretty much wat MeGa-wise said. But I had a bit more fun.
I love the Madness "genre".

The game is simple and short but fun. Various weapons are fun although most of the game can be completed with just your fist, so easy the game is, too easy, the damage enemies deal should really be increased and for shooting enemies also the range. Using the fist in a way to not get damaged is tricky and fun trough. It's useful to save ammo. The problem is there never really came a moment all that saved ammo would be useful aside from one of the last levels with only ranged enemies.

When the game said: This is the moment you have been waiting for - I was expecting a cool boss fight. Instead it was just a to be continued game over scree. Very disappointing.

Some tips to improve:

- Make weapons selectable with number keys in addition to Q and E. Q and E is useful sometimes but generally it is unnecessary long and makes no sense to cycle trough pistol and machine gun to go from fists to shotgun.
- Enemies with guns need to have a bigger range to be of a serious threat. Also their damage could have been higher.
- Longer game with more varied enemies using more different weapons could be nice.

I think this game can be viewed as a nice basic engine for something better, add more variety, length, difficulty and other improvements and this could make a cool game.