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Reviews for "Castle Woodwarf"

Cool game....wish i could get better than a zero though :/

Domo76 responds:

Thanks for playing! Please watch at YouTube Woodwarf high score walktrough to see how to optimize the best.

Solid game that I keep coming back to. I liken it to old Nintendo games (before save features existed) where you just try to outscore yourself; everyone else be darned. The music is a wonderful loop, there is a enough variation (of the tree growth specifically) where you cannot brute force a build order, and there is an endgame outside of the actual endgame (how to outdo yourself).

The only improve I have is that graphics leave something to be desired, though it is also part of the charm; this more a neutral comment than anything negative.

As it pertains to score, I wanted to share some tips that will get you a middling score:
1. Gold is your most important resource, and the best method to get it is with trees. You must also recognize the opportunity cost with attaining gold. Everything else that follows builds on these tenets.

2. Rushing the next monster wave for gold is inefficient because it causes you to upgrade your dragon, which in turn causes a drain on your fish, which in turn causes you to upgrade your fishing capability earlier than you would otherwise. In the worst case scenario, you will upgrade your dragon and fishing capability beyond what you need to complete the game.

3. Speaking of fish, buying fisherpeople (my offering to the politically correct gods) early is gold inefficient. You do not need to buy fisherpeople until you drop to about 40 fish because, without adequate environment, the fish will waste gatherer carrying capacity (which would otherwise be used for wood) with low quality fish that barely covers the fish cost of the fisherperson. Rushing fisherpeople at 40 food is generally not an issue since you will have a comparatively robust gold economy. Additionally, you generally do not need more than the 400 gold upgrade for your fisherperson quantity or quality. Since you need environment to win anyway, utilize it to primarily solve your fishing problems.

4. Having your lumberjacks constantly running to the river is inefficient because the time it takes for them to travel is time not generating you gold. Buy more/stronger trees to compensate for this. Similarly, prevent waves of lumberjacks from forming and leaving a forest in their wake; they may be chopping quickly, but not efficiently.

5. I do not have the brain capacity to test this, but the last upgrade(s) for anything has/have limited utility because of the exponential cost of upgrade(s) and time you remaining to make use of the upgrade(s). Keep this in mind before getting that sweet castle.

Domo76 responds:

Thanks so much for playing and sharing your thoughts and tips! We are working on Woodwarf 2 and even though it takes us longer than expected, it will be published this year - hopefully before Winter :-) We are taking into account all your suggestions and ideas for improvement and trying to implement them in the sequel.

its ok

kinda boring

For such a simplistic game it is extremely fun!

Domo76 responds:

Thank you! I tried to keep it as simple as possible because I am not an experienced game developer. Glad you liked it!!

Very beautiful, rather balanced, minimalist game with lots of pretty details.

Domo76 responds:

Thank you very much! We just started creating Woodwarf 2 and it should be live in May!