From reading those revies, some of them nasty, I have this to tell:
You made a mistake by not titling it properly in a way people could understand it's a demo.
"omg u hate deoms!1"
No, it's not that. I don't dislike demos any more than you do (I assume you don't either). It's the title thing.
Imagine ordering a dish in a restaurant. When it arrives, is only an Entry dish. It's not stated on the menu - you would be disappointed, but not enough to put you off your appetite.
That's the issue with unmarked demos - Expectations, they interfere directly with player experience. Pitfall - The mayan adventure did it bad (ending ruined the game for me), undertale did it good (a pretty mediocre game that got overrated only by messing directly with the player by breaking the 4th wall contantly).
That being said, the title don't even say anything other than an acronymn from something that also didn't mean anything in general (Maybe that's the meaning, but whatever).
Not, for the bad part: The game is TOO SHORT, even for a demo! This, and not the title thing, is reason enough to pull a star.
Also, the lack of general direction is another minus. There's simply too many stuff on the house, and most of it simply don't matter. Rooms could be at least half the size, and the attic was like, wtf? Maybe sis could have a room if you properly design interiors. lol
ENOUGH BASHING. NOW FOR THE GOOD THINGS.
About the non-combat, different gameplay: Keep at it. You got inspiration on Medieval Cop, right? That's good. I'd say it's the best use of RPG Maker. Interactive fiction is great, the platform don't really matter - If it's good, I'd play it even in MS Excel.
And, from this mini-demo, I'll say it's good.