i really loved the game
its just soo good and new
i would just like to see a more complex levels maybe in the future
i really loved the game
its just soo good and new
i would just like to see a more complex levels maybe in the future
I'm glad you liked it! I might make another version is the future. Thanks for the review!
Very cool concept and good execution, and I'd definitely recommend continuing this into a bigger game.
Fixes:
-Work on the collisions a little, because getting your corner stuck on a wall can be a little annoying.
-When you die, the bullets stay where they were when you died, which can be especially bad if you died in a really rough spot. Maybe respawn with any bullets you'd already collected (minus any you'd put in the holders).
-I think I broke the game a little while I was in the last level by getting killed by two of the green enemies at the same time. I respawned as two players.
-If you die while pulling a bullet toward you, it will continue going in that direction, which can make it end up in a far away dangerous corner.
Awesome, you found some issues that I hadn't noticed before. I was aware of the collision stuff, but hadn't thought much about your other points. Never ran into the two players bug before, lol. I'll certainly be tuning things if I continue on with this one. Thanks for the feedback!
Really good! The AI on the missiles was a little strange (got caught on walls a bit) but beyond that, really cool and interesting!
Thanks! Yeah, I'll definitely fix that if I take this game further. Thanks for the review!
This might be a good game, but I have absolutely no idea how i'm supposed to get out of the tutorial after picking up the second bullet.
Thanks for the feedback! I may need to communicate that better, though I meant it to be something of a puzzle.
If you quickly shoot two white-grey walls it creates a beam (though I got another report that this doesn't always work, so that may have happened to you). Dashing through that beam gives you a power-up. With the power-up, dashing into a shielded block will break the shield.