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Reviews for "'DUCKS!'"

Very fun. I look forward to more levels

I didnt know what to expect before I played the game. Excellent work. The mechanics are cool and I can easily see how this can be used to create a whole variety of puzzles and levels. Oh, and love the intro peice... reminded me of Angry Birds! Good one this!

Great game you have here! Did you make the graphics in Flash / Animate CC? The graphics are adorable - love the derpy ducks. I like the music and SFX. The puzzles are intelligent and fun to engage with. I second the opinion of movement speed. Perhaps if you continue this game forward, you could give them a sprint option to solve that? I'd love to see some sweaty running ducks in this style of yours!

I noticed that with objects in the game, the sense of depth is kind of lost? Such as when pushing blocks down, the duck is on top of the crate -- which should be on top of the duck. This is actually super simple to solve in Construct. Make an Overlap family of these objects (ducks, turrets, crates, etc). Then on Every Tick go through the family in ascending Y coord. With the event of 'Move to top of layer'. :-)

Butzbo responds:

Yep, all of them done with Flash, also, I see a lot of things to improve, I'm taking the last hours of the Construct Beta to adress some of those, hahah! (speed and layering in particular), sprint would be helpful too, specially when you are traveling without obstacles in sight.
Thanks for the comments!

Great concept and execution in general, although these were my nitpicks;

Character speed, in general, was fine at first, but as the levels went on, the slowness of their movement started to make the game feel like a bit of a drag. If every character had say, a button you could hold to make them move faster, or even do a quick dash (which could even allow for new abilities too!), gameplay would feel a lot more upbeat (and match the pace of the music too).

I also think it'd be nice to have had all three ducks right from the start; the gameplay is straightforward and simple enough that the menu screen at the start could have explained all three ducks and allowed us to jump right into action with them.

Small nitpicks though, you could easily turn this into a full game with some extra polish!

Butzbo responds:

Now that you mention the speed, I did wanted them to have different speeds (Brick is the slowest, which is not so convenient since he has to travel great lenghts on stage 6, oh well) but since you have to do longer walks as the game progress, it's one thing to improve on an expansion.

I'm not completely sure about the 2nd thing as I went for a complexity curve where you go learning about each duck in the process -And I did wanted to include some one-duck and two-duck puzzles- that said, it's good to know that they are not so complex to learn and I think it's worth testing to see how approachable it is.

Thanks for the review and comments! :)

Quack-quack (duck chatter for fun, originality, great characters, and challenges). Thanks Butzbo, and keep 'em coming dude (now, if I could only figure how to draw and animate in Contruct3 hah; back to as2/as3 meanwhile).

Butzbo responds:

Thanks, glad you liked them! I've found Construct to be 'friendly' enough for a start so I'd give it a try (although on the visual side, I still do all of my assets in Flash, and then export them to Construct, it's been working alright as a workflow)