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Reviews for "'DUCKS!'"

5/5 DUCKS WOULD RECOMMEND THIS GAME TO THEIR DUCK FRIENDS

Obviously I'm biased because I love ducks, but this game's great. Nice job, cute premise, fun motive. You really made this work well considering you made it in a week! O: I'm really impressed!

Butzbo responds:

Thank you Sab!! :) Getting it all together was a bit of an endurance, but it's great to know it's appealing to duck fans (and hopefully ducks themselves :V )

Greatest duck based experience of the year

Butzbo responds:

:V !!!

I feel this game is pretty good due to its depth, mechanics, puzzle difficulty, music and sound. The music and sound particularly matched perfectly with your drawing style and the genre your game falls under, an overhead isometric puzzle game like they made back 'in the old days.'

Suggested Future Improvements:

-inertia of the characters could use some work, since it feels like I'm walking through a tar pit
- I get stuck on corners too easily, I'd appreciate it if you addressed this.

Butzbo responds:

Glad you liked it!, it was motivating to work with a sub-genre of puzzles we don't see that much in these days.
Also, I especially agree with the inertia bit, I didn't put that much thought while setting things up, but they do feel slippery! not the most ideal for this kind of game where precission is required, I also have to check some hit-boxes, heh.
Thanks for the suggestions! :)

Awesome work! I really liked this puzzle, and the art is simple but beautiful. Besides I missed the main menu for selecting levels, you did an amazing game (you really did this alone, in 14 days? Impressive!). Hope you could get us more stuff in the future, keep up the good work :)

Butzbo responds:

it was a bit of a marathon, but I'm glad with the overall response! Also, that's a good point, for a potential upgrade (and a larger game), level selection would be pretty handy..
Thank you sir!

A retro themed game with retro music with vector animations

Ducks have simple control schemes which work. Splat duck can fire at autoguns while behind cover of boxes.

I was confused at first about how to move boxes (I didn’t read the instructions carefully, admittedly, and am used to modern game context pop-up icons when next to the block. It should have happened automatically without pressing spacebar, but I suppose the game developer intended to make sure you can move against a block.

The ducks were rarely in a completely “synergistic” way. It was more like one duck does this for a while, then switch to another duck, and then to another, so level design could be improved. Helium Duck was mostly useless aside from the fact that he floats above spikes. It was mostly about activating a bridge for Brick Duck to get across to the next part of the map, so it rarely required deep thought since you simply have to realize that the bridge is for him alone as the other two can just cross the water without dying.