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Reviews for "Dungeon Of Cataclysm V4"

Well. To begin with, I am upset by the lack of advance in the game since V4. I thought at this point, you'd have the game more developed, and was pretty disappointed when the nurse was the only progress in the storyline since V4.
Like other people said, the dungeon design is somehow pointless in relation of the kind of game we are talking about (H-game), i don't want to lose time walking around.
Art quality needs some improvements too, specially in the H scenes.
I think the worst of this game is, I believe, codeing errors, don't know if you actually spent time trying your own game, but if you go through some of the stairs they'll get you in what it seems a random place.
Also, the world design, in generals, it's poor: the interaction points, the rooms, etc.
What I find positive is the speed increase in the level growth, last time took me too much time to get lvl 10.
I'd like to see more progress in the storyline, that's what im into.
Anyways, looks like this game needs too much work, and shit's being too slow, in my opinion.

Tried to explain everything the best I could, considering my poor english.

DragonGladiator responds:

I am also upset by the lack of advance, but unfortunately, it happened. hopefully though, the next update will make everything much better.

I like where this has been going.
Tha said, I accidentallied out of the level on the broken stairs by the beach on D2, and have no idea how to get back. Plz fix broken stairs/barrier.

Ignoring the harsh comments the game is still coming along great (sry for the average rating that's all I ever give).

Consider moving the inventory key binding off of 'tab' or adding a way to re-bind it as it kinda interferes when viewing it on the internet.

With regards to the level design, the graphics have been gradually improving since the first version and nicely fits a theme of a labyrinth :) Furthermore the attack system is really intriguing as it has a 'fight' sort of feeling to it as there is no order and several actions can take place at once.

Even though there is no skip text function being able to hold down the action button to basically negate the text is nice. (hint to those who were annoyed by it)

I liked how it seems that weapons will be slowly integrated into the game considering that it can add some diversity.

I liked that third floor! (Although I think I walked out of the map at some point...) If 'that' is in there the capture function needs to be implemented soon :) Oh a wild one, I see. Ps: does capture do damage now?

When you leave the 'cool' area it displaces you at the other side of the wall, is that intended?

Overall love how the girls have animations and how they are drawn, the environment needs to be spruced up a bit, ditto with the story, maybe some sounds (although that is difficult).

Keep up the good work :)

DragonGladiator responds:

We will be changing the inventory button soon, It just got pushed back.

Capture will (using a lot of math) instant-kill an enemy under a set health.

Yes it is intended to set you outside the wall, story and environment is next on the list.

Geez and i thought i was a salt mine....anyway here we go. The game is plain bad but if you actually wanna make it better this is how.
1.The combat is needlessly complicated, make it turn based, one action per turn. The current one is an alien abortion.
2.The art is terrible. Either drag your artist back or hire a new one until he comes back. If you're gonna be e-begging at least spend the money on the game.
3.As mentioned before the "labyrinth" feel of the game is bad and pointless, it should be more streamlined no one likes getting lost in a sex game.
4.The sex scenes are boring as shit. It should be more in depth maybe a few options like idk poses fetishes or even just anal or vaginal. As i said before grab the artist by the balls and bring him back.
5.The game needs a skip dialogue button....every sex game needs one. Unless the game setting is really interesting most people don't give a single fuck about story in sex games.
Now you could just keep being salty or actually take feedback, whichever you chose i would encourage you to re-read the wall of text i posted and not just ignore it. As long as you read it, im fine. Im not shitting on you (much) i just want to help you improve your game.

DragonGladiator responds:

A Sincere thank you for actually giving me things to work on, It will be done (eventually).

And I would like to point out, insulting the creator without giving a point of discussion is not feedback, which is why I am very happy that you have given me an idea of what you don't like.

wtf dude the level design is so chaotic, it's a labyrinth

DragonGladiator responds:

That was the original point, however it seems like noone wants this, so It will be changed.