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Reviews for "INTO THE ABYSS v1.1"

This is enough for me to favorite you, as I can tell what you're trying to do. And it's a good idea.

Seems like you got inspiration from games like Tiny Dangerous Dungeons as this game seems extremely similar to that one. And that's a good game and a good kind of game.

Unfortunately it falls short in several areas, but nothing that couldn't be improved upon. As others have mentioned, the viewing area is bad. Often you have too great a blind spot underneath you. Perhaps add ability that, if the user presses down while standing on the ground, the screen temporarily scrolls down to reveal more of the play area? Same if they press up, but the reverse (scroll up to reveal).

Sometimes the game would get stuck if you pressed those pushable blocks in certain ways, and you could get jammed up against the block and a wall and have no way to move.

Also one time the game did this sort of glitch where it just kept warping me to random doors and I had to reload the page.

This game isn't really so much difficult (it's pretty easy) as it is just completely unfair unless you already know exactly what's going to happen. A very trial-and-error playstyle which isn't a good playstyle. (Ideally a game should be beatable through skill alone on the first play, with zero prior knowledge of level layout or anything). Here, of course, not knowing where spikes not yet visible to you are will cause you to land on them and/or other not obvious stuff like the arrow shooters which blend in with the background, very easily can kill you really through no fault of your own that first time. (It looks like part of the platform and not an actual enemy)

Additionally sometimes the jumping is inconsistent. There's a certain normal height you jump, but sometimes the game glitches and your jump is much shorter than that and very tiny and basically useless, especially near walls or if trying to jump while that boulder is chasing you. Doesn't always happen but very annoying when it does.

gamesbynoe responds:

Thank you for review!

Some bugs in the game (get 6 hearth), but its ok.

About level design, I would talk about the screen : When you fall, you don't see where u fall, which can kill you and is very fustrating when you don't have wallclim/dbl jump.
When you fight the boss, you HAVE to take the first damage (cause hero don't move, tell me if I am wrong) and this is definitly a BAD idea : player always have to be able to dodge damage.

I personaly found 0 secret, and did all the room exept one door. I assume it was an extralife.

Make one checkpoint more just before boss, and make boss more difficult. Actually, the boss is pretty easy to kill, but if you die, your check point is 3000 miles away, which suck asfuck. Just make boss more difficult, with more challenge (actually, lose H.P on boss is just when you did a really stupid mistake).

Anyway, nice game. I didnt found any secret, and its frustrating because I dont want to restart all to found them :/

gamesbynoe responds:

Thank you for review.
Actually in a BOSS scene you can dodge first attack if run to the left and climb/jump to upper platform.
I will fix glitches especially the funniest bug with extra life and try to rethink level design.
Thank's for help!

A couple of bugs i have noticed so far in this new version. Although I've only played for about 20 minutes of this new version. So if I find more bugs, I'll point them out.
-You get hung up and stuck on corners rather easily, and the only way to get unstuck, is to back up and fall off.
-When you get a chest with an extra heart inside, if you push UP multiple times while the dialog window is open, it will give you multiple hearts, up to 5 and one extra, before there is a error and the game crashes. These hearts stay with you till you die, and can be refilled at a statue. It resets back to the correct number you should have when you die.
The controls are an improvement, now that they are shifted over to z and x. In my opinion, It would be nice to see the jump and fire keys switched though, or the ability to change their mapping. since I tend to be dominant with my index finger, and do a lot more jumping then shooting in the game. for the first several minutes, I had to stop think about which one i needed to push before making any action, and would often push the wrong one.

gamesbynoe responds:

Thank you for your review. I will fix problems. Thank you for your time.

pushed that block to the left. jumped on it. ran into the wall above it and got stuck.

collision detection is bad. you need an inherently repulsive force for walls. collision detection and rebound physics 101

gamesbynoe responds:

I try to fix that. Thank you!

"One of the best games I've ever played in my life" - Rogerup.com