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Reviews for "DynoStory (1.02)"

Well, it's a decent game, but it's got some problems. For reference, I completed the first part, but not the second.

First off, the lag makes it almost unplayable at times. It's minimal in the section where you pick up the projectile weapon, and at the beginning of Part 2, which leads me to believe you have too many things on screen or loaded at other points in the game. During the boss battle in particular, my game came to a standstill multiple times. I eventually got through by jumping on the boss instead of shooting; I take it that the cats were to blame.

I also found that there was a wall with no collision on it in Part 2, where you get the sword. I could go out pretty far left, but I didn't check right.

The controls as Dyno feel very stiff, especially the jumping. The jump should not reach max height every time you click the button; you should rise until the button is released, then begin to fall. There should also be a way to cancel the chicken or the jetpack early. The controls for Pallid felt more natural, though I'm not sure how that holds up later in Part 2; I only made it to the loopback point where you have to jump off of an enemy to pass a northwest arrow of coins on the left of the screen, but I couldn't figure out how to get enough height to get up there.

The art was a mixed bag. I would recommend giving Pallid's world a steel-blue, grey, or white colour pallet to match the background instead of the green of Dyno's, but that's just my personal opinion. The background for DynoWorld has a cool direction, but it could use some work; the clouds look very unnatural, and the moon has overlay issues with the stars and shadow.

The music was pretty good, but I would recommend trying to build an atmosphere in future games. In particular, the upbeat music in DynoWorld felt unfitting for the darker colour shemes. On the note of sound, I've found that if you stand in a 1-block tall space and hold jump, it spams the jump noise.

All in all, solid effort, but it could definitely use some fine tuning, especially to reduce lag.

DynoStorm responds:

Hi ReversedArcana thanks for your feedback!

Lag? I'm investigating optimisation now! If the Boss Room is causing lag for you then even optimisation might not improve it on your end as boss rooms tend to have the least objects.

I've now added checkpoints (3 in PallidWorld and 6 in DynoWorld) ^^

I've fixed the Dyno "OP-Weapon Room" so that the player wraps left to right. Embarrassing bug, my bad. ^^; (1.01)

Dyno's jump; I can see why people think variable jumps are less restrictive. If I were to implement them here it would throw off a lot of the level design so for now I'll strongly consider variable jumps in future games.

I've adjusted the level design so that it's more clear that the central area is only accessible with the TELEPORT ability acquired in the rooms to the far left of the centre room.

I'll consider making it possible to cancel the jet and chicken. That's probably a good idea to shave a few seconds here and there.

Yeah I agree the DynoWorld BGD could be better. I didn't even notice the stars/planet issue. Ooops The upbeat BGM is intentional, perhaps DynoWorld should look more upbeat. I agree the clouds look more like pollution. lel

Thanks for you feedback!

The art is really cool. The controls are kind of wonky though. the jump doesn't always register and when you jump next to a wall it bumps you up a bit. Also there doesn't seem to be any checkpoints early on and the beginning of the game isn't fun enough to replay over and over trying to progress every time you die.

DynoStorm responds:

Thanks for your feedback! I've now added checkpoints ^^ (1.01)

I dunno what's going on with your jumps. I've specifically designed jumps to be very non-resistant so this confuses me. ╮(─▽─)╭

I'll fix whatever I can with optimisation in future versions, hopefully that might help.

This shows promise, but having the lava be an instant kill and not having your character only respawn at the beginning of the game makes it very frustrating. Please incorporate at least a way to restart closer to the most recent screen your character died on, or change the lava so that it isn't an instant kill. For example, in Metroid lava didn't instantly kill you.

DynoStorm responds:

Thanks for your feedback! I've now added checkpoints ^^

Very good, but I wish there were checkpoints.

DynoStorm responds:

Thanks for your feedback! I've now added checkpoints ^^

Looks nice, but the story looks very forced.