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Reviews for "You Have 293 Keys"

19 tries, 2 minutes. Fun game, you could improve on the concept with a rerelease. Maybe force the player to come up with a system to organize the keys, different doors different locks. It would be a fun time waster.

Nice. 145 Keys in 9:45. I didn't think i could be that quick!

Wow... 273 keys in 22:30, I was either really determined or really bored. Either way I will play this again... If possible

Before the review in my last run I used 188 keys with a time of 18:42.
Anyways, this game is tedious but runs off your "Is this the true key?" hope and the satisfaction of throwing keys off the ledge to get you to finish the game. There are 3 key animations, the one where the key goes in and comes out, the one where the key goes in, turns, and comes out without unlocking the door (only happened to me once), and the third one is where the key goes in, turns, pushes in (I think I can't check it that would take to long), and the door unlocks. The keys themselves can have 3 shapes at the beginning and a lot of different patterns on the end with ALL of them being gold/yellow. Then the game basically plays like this- Put key in. If key doesn't work throw it away. If it works you win. Grab another key. Rinse and Repeat. This is how I played the game until I got bored and decided to stop throwing away the keys until 3-5 keys are lying below the lock. And unless you're lucky and get the true key on the 1st - 10th time the game get REALLY tedious and the game plays like the cycle I showed above. I also had trouble trying to get my mouse to work in the game when it freezes until I found that hitting escape and clicking back in the game fixes it and just uses that. I also have trouble with getting my mouse OUT of the game. Sometimes I hit escape and the game keeps following my mouse until I click out of the game. And sometimes I have to hit escape multiple times so my cursor can be found. But the bugs aren't game-breaking so no big deal when you can find the fixes. But I have to say the controls are good and I had no problem with them. Also the physics work fine and the fact I can walk around a room without being able to fall out of it on accident is at the very least is good since I don't know how to program games. I don't know how to program games so I just assume this was harder than making this a 2-D game with 293 buttons with varying keys that, when you click them, they show a character put them in a lock on a door and if it works a little "You Win!" screen appearing with the "Keys Used" and "Time" and if you don't win it goes back in your inventory in the top and you have a trash can where you can drag the keys to so you can throw them away. You can do whatever you want with the keys on the ground and the game doesn't say anything about and just let's you. I can say that throwing the keys off the edge is satisfying but I personally I think it's not enough to keep me playing on it's own, but with the "Will this be the True Key?" hope it got me through the game. Also I think there could have been more to the music but I think it was enough to listen to but I had a YouTube video playing in the background and since it was in 24 hours so I don't know if I should judge it. TL;DR The game runs on "Is this the true key?" and the satisfying action of throwing keys off the ledge. It's tedious in checking with one works on the door but still got me to play it until the end and the good things I see in the game are the controls, physics, no game-breaking bugs, and 3-D graphics instead of clicking buttons to select keys in 2-D. Music is good but could be better I think.
My Overall Rating is 3 stars because although it gets tedious it still gets you to play it and doesn't have any bugs that caused me to reload the page + it was made in 24 hours.

Nice technology exhibition.

Poor game quality.

I think I have never seen an HTML5 game come around where the cursor could be locked until now. So this is fairly important to me. The only problems I have with the technology now are as follows:
-OpenGL memory limit is extremely restrictive on games (like World of Guns: Gun Disassembly (this is something that I loved playing on FB.))
-Can't rebind "press ESC to unlock cursor" to a key combination on my browser.
-The game that shows off this technology is not as good as it should be.

Nonetheless I have to give some respect here...