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Reviews for "Cold Circuit"

Game freezes at the start of the 1st mission, training mission works though...

I feel bad about liking this game because of how easy it is at first. I mean, surely other people are like that too? The designs were really nice too. The music was amazing! It did seem to lag with my laptop. Well, that’s not your fault.

I’m glad I learned how to use the well, use button. It was pretty fun once that happened. The enemies are pretty well designed. I’m glad you have different weapons. I guess the detail could have been better, but it’s still good.

It was generally a good game for time killing but not very challenging which made it a little boring. Skills were nice and enjoyed them but some of them were really OP like tank berzerk and shield refelecting damage with which all you had to do in a room full of enemies was just wait and see them being destroyed in 2 seconds.

Also there were not many kinds of enemies. It would be more interesting for example if there were bosses where you should use your skills wisely to avoid their abilities etc. I liked though the fog of war which made you unable to see what there was in the next room.

Logic puzzles were nice but I think they should be made easier so you spend less time on them since it already takes much more time to complete them than just go to the next room and clear it by yourself. Or maybe give you some kind of special reward or buff...

Also I dont know if it is my browser but I experienced big FPS drops when a room was crowded.

Overally good but there is space for many improvements which can make it great game.

I have to agree with everything said is MutantMB's review. And to add few things: Music was annoying trough the game, although it was enjoyable at the start. SFXs were good, and graphics are the best thing in the game. Lag makes the game worse, it would be nice if you added quality option.

Spacebar is still not working properly. In training nor in game when u get to "Bulletin" - there is no way to shut it down. Same with 'e'.

turtlesf responds:

I added keymapping support after release when someone pmed me and asked for it. I had to change input around for it. I updated it just now with hopefully the bug fix. I'll test it thoroughly as soon as I have free time.