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Reviews for "Idle Dungeon Master"

It's a neat game, but after the tutorial there's so much that's not explaining. For instance, you don't really know what the new rooms do, you just create the and see what shows up, or how it'll take to get new recruits. And how many chicken farms do I need per how many monsters? what good are torture chambers and prisons? Yeah, I can make some guesses, but there's nothing in the game that tells me much.

Still, it's not a bad way to idle some time.

So the descriptions of each room leave a lot to be desired, but that's not that bad. What really annoys me, is once you go into the overworld, you can't go back. You HAVE to click to advance. Which you can sort of get around by progressing to the fight, but it's annoying. On top of that, once you add monsters to the fight, you can't un-add them, meaning if you make a two step mistake, it's unsolvable. This is kind of ok based on how fights go, but losing all your mages early game can be really annoying. It's also sad that there's no stat page (at the point I'm at anyway), meaning you never really learn when your click-gold goes up, among other things.

The game is a really unique idle game, I'll give it that. But the UI needs to be fixed. It's the small oversights that mar a genuinely good game.

Can I get rid of excess workers somehow?

Blobzone responds:

Dont worry, they will max out at 50 workers.

You need a retreat button on the battle screen. If you send 1 warlord against a huge city without any sorcerers in then you end up stuck watching him chip away the wall 1 brick at a time for several hours or reloading and losing progress. During the battle sequence it seems like your 'dungeon' doesn't even keep functioning, e.g. no gold gain, no units gain etc.

Basically, it feels like an unoriginal concept with poor implementation. Maybe the poor implementation part will be fixed though? I hope so because it isn't a terrible way to kill some time. The battle mechanics at least to give you something to figure out/work with.

Feels like I'm playing the concept art of a decent idle game. I mean c'mon, gimme a gold display at least