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Reviews for "Tiny Heist"

I really was perplexed by this game. It was just way too difficult. I had no idea what was going on. It was so hard to tell what was coming up next. I guess it was certainly challenging. It just needed to have more details.

It's just a very strange game. Well, it was a unique experience at least. I'll never be motivated to beat this game. It was interesting I guess. I had no idea where these enemies were going.

Love grid based puzzles, and I'm always amazed at how people can come up with new ideas. But, imo, all step/turn based puzzles should have undos like Puzzlescript. I noticed I tended to lose because I go too far, advancing of 2 instead of the intended 1. So an undo function would be very appreciated.
Anyway GJ - thanks for sharing!

Very simplistic yet so fun to play. If this was released in NES or Atari period it would definitely become a hit. The downsides of the game is It's difficulty, I think an increasing level of difficulty starting by maybe making the guard AI dumber at first or adjusting the camera,guard ranges or increasing the number of items in the first stages stage could work. Adding a simple background music which can be turned off optionally could also make the game more atmospheric. Overall I really liked the game,I hope you build up on the idea and make updates to it!

Simply not interesting.

This game has no music, which makes it quiet and half-boring.
The lack of some tutorial makes the game hard, I know that the game was probably made to look old from the time of the games of atari for example but those problems and the slightly unfair moments in the game make it annoying and irritating.
The author of the game could put some music in it and make the game more fair by reducing the enemies and removing this system of turn.